I dont know about you guys but this sounds like a good pack to get out now and start alpha testing as one person testing isn't ever enough
Oh, um, hehe and thanks I guess. But in all honesty while Jaded originally defined the whole idea of the gamepack, if you hadn't done what you did with Crash Landing and keeping the ball rolling, I'm not sure that the style of pack would ever have become so prolific as it has now. Crash Landing was amazing considering the limited scope of the tools available at the time, and honestly its just great that there's this whole new generation of mods coming through that are so amazingly customizable.Sorry for neglecting the project so long. Hexxit II took up more of my time than expected. Plus I've been examining my mechanics. The problem I have atm is that the Regrowth pack pretty much did the way I'm trying to make resources...and did it better than I could hope to using that method. At this point I don't want to come off as a pale imitation.
Actually, I've been checking out a lot of the new packs coming out and I'm just floored. Regrowth, Journey to the Core, Blast Off, ME^4, and on, and on, and on. I'm glad to see it, but I am sort of struggling to find my footing. The bar has risen since Crash Landing...and I'll have to rise to the challenge. Breach, at this moment, hasn't clicked yet. I'm not giving up, but development might be back burned for a while while I try to plan things out better...
Actually, I've been checking out a lot of the new packs coming out and I'm just floored. Regrowth, Journey to the Core, Blast Off, ME^4, and on, and on, and on. I'm glad to see it, but I am sort of struggling to find my footing. The bar has risen since Crash Landing...and I'll have to rise to the challenge. Breach, at this moment, hasn't clicked yet. I'm not giving up, but development might be back burned for a while while I try to plan things out better...
Oh, um, hehe and thanks I guess. But in all honesty while Jaded originally defined the whole idea of the gamepack, if you hadn't done what you did with Crash Landing and keeping the ball rolling, I'm not sure that the style of pack would ever have become so prolific as it has now. Crash Landing was amazing considering the limited scope of the tools available at the time, and honestly its just great that there's this whole new generation of mods coming through that are so amazingly customizable.
I feel like I'm having a similar problem :/ Don't give up though you have amazing ideas.Sorry for neglecting the project so long. Hexxit II took up more of my time than expected. Plus I've been examining my mechanics. The problem I have atm is that the Regrowth pack pretty much did the way I'm trying to make resources...and did it better than I could hope to using that method. At this point I don't want to come off as a pale imitation.
Actually, I've been checking out a lot of the new packs coming out and I'm just floored. Regrowth, Journey to the Core, Blast Off, ME^4, and on, and on, and on. I'm glad to see it, but I am sort of struggling to find my footing. The bar has risen since Crash Landing...and I'll have to rise to the challenge. Breach, at this moment, hasn't clicked yet. I'm not giving up, but development might be back burned for a while while I try to plan things out better...
Oh my gosh purplementat requested it! Count me in!Consider me interested. Magic-based skyblock sounds like something that needs to happen on my channel.
Not dead. Not active atm, but not dead. Life got in the way fairly majorly, but i'm working on it.Interested and hoping this doesn't die! Also hoping flux crystals is much better than the version used in ME4
And when I try to take flux crystals out of my modpack it deletes all quest requirements .-.Not dead. Not active atm, but not dead. Life got in the way fairly majorly, but i'm working on it.
Which modpack exactly took the idea?Iskander i know you said that other mod pack took the idea you had for this pack and used it so you were trying to figured out what to do and i know that this idea is considered tech not magic but maybe you could use bees for the ore production in this pack instead of all outplants. Or combine the 2 there is a magic set for bees anyway so it would not be to far out there. Just an idea?
Sorry for neglecting the project so long. Hexxit II took up more of my time than expected. Plus I've been examining my mechanics. The problem I have atm is that the Regrowth pack pretty much did the way I'm trying to make resources...and did it better than I could hope to using that method. At this point I don't want to come off as a pale imitation.
Actually, I've been checking out a lot of the new packs coming out and I'm just floored. Regrowth, Journey to the Core, Blast Off, ME^4, and on, and on, and on. I'm glad to see it, but I am sort of struggling to find my footing. The bar has risen since Crash Landing...and I'll have to rise to the challenge. Breach, at this moment, hasn't clicked yet. I'm not giving up, but development might be back burned for a while while I try to plan things out better...