Hi Eyamaz. I think it's mandatory to ask you permission for this. It's a bit of a read, but I need you to know what's involved.
Myself and a few other people willing to work with me want to make a custom CTM Map using your modpack Blood N Bones. I'm sure you're aware what a CTM map is so I'll launch into my idea. It'll be a fully decked out terrain of 1200x2000 block map, that is free-roaming with a story and sense of direction. It'll be your typical collect the wool monument with a possible second monument. I will still be sticking heavily to the essence this pack makes, with it's progression and difficulty.
In fact the difficulty will indeed be spiked. This map would feature a multitude of different dungeons, both on the enormous side and on the mini dungeon side. The terrain would not have naturally generated ores in the map, so players would have to brave infested abandoned mines to get any desirable ores they could get their pretty hands on. It will have custom towns in the map, where custom villagers would trade for various materials. I've considered the possibility of a monster hunter theme implemented into the villagers trades too, hunt this monster this many times for it's custom item to trade for various armours, etc.
Dungeons will be both on the surface and buried deep underground, roads and storyline will lead to all these various locations. Different areas I can think off my head right now are abandoned railway systems, glowing mushroom caverns, delving deep into a molten volcano, and crawling into the nether-like hell depths; the cracks of the earth spewing nothing but deathly horrors. Lets say my ideas aren't very limited.
A HUGE array of spawners will be used, with the help of MCEdit, I can create various new custom potent creatures, to instill fear into the most geared up player. Simple things like stacking mobs onto each other, to gearing up a mob with specific mob drops and mob gear, and enhancing, or crippling a mob with potion effects.
It will also run a script over the map to auto fill all empty chests with custom loot. In all areas, it will be balanced to stop "scene-breaking". This also includes giving metallurgy armours a damage value to stop players from smelting armour for a ingot headstart (example: giving iron armour in a loot chest and having it smelted down to iron ingots = bad.)
Lastly, the terrain has been hand painted using "World Painter" to create a lovely terrain, with custom trees, terrain, cliffs (with various rock shades) etc.
I have already begun work on this by myself, but will immediately halt if I'm not allowed to continue.
1) Am I allowed to use your mod pack Blood N Bones 1.6.4 version 1.1.5 for this Map? Full credit of course.
2) If yes, are there any requests, ideas, or restrictive rules you would like to add?
3) Would you like a lovely statue of you in the map anywhere?
Let me know your thoughts, and anyone else if you think this would be a good/bad idea. Thank you.