question (which is usually all I have):
pumpkins. rare in OW or even spawn at all? Rare in bonemealing grass for seeds? 2 stacks of bonemeal to grass and no pumpkin seeds. bad rng? Is it one that shows biome that you should plant on? I found one pumpkin off a mob and I know I can break it down to 4 seeds so I will do that but am curious before I try to grow it. Sugarcane takes forever and the info I can find show that it grows normally in all biomes but in configs there's a specific callout for it being in right/wrong biome, etc. I have found it growing in river, swampland, even forest. yet forest is where my sugarcane patch is and I will go for like 4-5 MC days w/o any sugarcanes and when I finally get some, I get like 3 out of 16 or so planted. and.... this is after I changed the config settings to 1 (from 4 and 2 respectively) to test it out. I have found more in OW than I have grown 10 fold. There's no tooltips for mature but it looks to use the durability for the growth stage so you can tell if they are ready to pop or not by tooltips. Other crops so far I haven't had a problem in this pack.
also, my ctd's are back when I come back from nether. No corrupt saves, but each time except the first after I started playing 1.07, I'm getting ctd's. I can post spoiler later at home. just curious tho since 1.05? 6? fixed this issue afaik (for me).
also noticed from frequent meteor crashes that there are some copper/tin ores that don't have any recipes except smelting (i.e. no pulverizer recipes). both exceptions are the same, I think each has 1 metalurgy and 1 thermal expansion, but I'd have to check). the tinker's copper/tin both can pulverize. just not these 2. I'll wait till I can make a unifier and fix them that way, just FYI.
I did test out in another pack a way to overcome one of my biggest frustrations about not having chickenbones translocators (did this in AG-skies) but will use this technique here when I can make my AE stf. When I setup a mac, I can be anywhere when I want to create something and I usually setup a patern encoder with a translocator below, with enderstorage tuned to a simple color combo, then have a enderstorage <> translocator over near mac auto-importing the patterns. w/o translocators, itemducts were too slow to wait for it to get to the mac, etc... never thought to actually use AE itself and setup a simple fuzzy bus to put in edited patterns. voila, almost instantaneous even from nether.. probably a simple thing, but I was suprised I hadn't thought of that yet. I think one of the nice things about this pack and AS is that they force you to think outside the box. I've been treating this world like a skybox mostly now with some entry points and punjii sticks (thus need sugarcanes). sorta funny watching those little ants run about, but I think that father toast should play the benny hill theme music when those zombies start piling on top of each other trying to be chearleaders doing a pyramid. hehe especially when one on the bottom gets his ADD going on and looks at shiny across the way and decides to run in that direction and the entire pile starts coming down.