BC has always been lossy, we just moved the loss around. It was never meant and never going to be a system like IC2 where you can account for every MJ spent.
Point conceded, and I understand, even applaud, the logic behind it. However, my prediction on the unintended consequence of this decision remains.
Having said that, the only three 'machines' which I've ever really used from BC are the Filler, the Quarry, and the Pump.
The Filler is largely a time-saver, being able to clear out terrain quickly and build square structures quickly. This is its intended purpose, and it does a marvelous job of that, but I can also just do this manually if I need to, since I'm usually going to baby it anyways.
The Quarry... well, everyone is already trying to find the Better Quarry, this will only make that more fierce. With TC, this has become a somewhat less attractive option, when you can get such a higher rate of return out of manual mining, the automatic option become far more balanced. You're trading time of manually mining for the speed of automatically gathering resources while you do something else, which is a fair balance point.
The Pump is relegated mostly to Nether Lava pumping stations these days. The Aqueous Accumulator makes a far superior water source, and hardly anyone ever uses Oil anymore since there are so many options that don't require a Refinery to output optimally. Removing it will make server admins cheer, but there will be a lot of disgruntled people wanting some way to get cheap lava for their power supply.
As far as the Assembly Table and Lasers... well, if these are going to be a constant drain when not in use, then likely I'll just disconnect the power line when not in use. Maybe hook up a Gate to an Energy Switch Pipe. Ironically, gates will become more useful with this change as conductive pipes might actually be used after the first nether expedition, however they are also fairly easy to disconnect from your main power system.
I wonder, can all of the mods that run on MJ be able to function without BC installed? If TE3 introduces conduits that are inexpensive, then BC may well go the way of IC2. I mean, sure... before I started ShneekeyCraft, I thought IC2 was 'absolutely necessary'. But then I realized that it really wasn't. I mean, there's really no point in installing such a huge mod for a couple of machines and an early-game energy network...