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In FTB Ultimate, is there any way to auto-mine with Silk Touch? I know later versions of FTB have had stuff like Quarry Plus or the Ender Quarry, that picks up ores instead of breaking them, but is there a way to do this in Ultimate? Monitoring the Quarry for bits of Redstone, Uranium, Ruby or most notably Iridium is a bit of a pain in the back...
 
Applied Energistics 2:
Is it really more economic to use P2P-Tunnels or DenseCable for channel distribution?

In the tutorials I saw everyone says "DenseCable is expensiv. You don't want that running through your whole base. Use P2P tunnels instead.".
But when I look at the recipe I see that DenseCable only uses abundant resources except from 8 Fluix Crytals per piece.
But a P2P tunnel uses a diamond.
What's your preference and why?

*insert explanation of a super soaryn drive*

How about a link?

In FTB Ultimate, is there any way to auto-mine with Silk Touch? I know later versions of FTB have had stuff like Quarry Plus or the Ender Quarry, that picks up ores instead of breaking them, but is there a way to do this in Ultimate? Monitoring the Quarry for bits of Redstone, Uranium, Ruby or most notably Iridium is a bit of a pain in the back...

I'm fairly sure the new Ender quarry has a silk touch upgrade module.
 
In resurrection there are these beacons that spawn where you die. Are these a way of getting your stuff back? Because I can't find a way to get stuff back after death.
 
In resurrection there are these beacons that spawn where you die. Are these a way of getting your stuff back? Because I can't find a way to get stuff back after death.
Beacons? That's probably the minimap (Journeymap or Zan's)
Are there maybe gravestones at where you died?
 
In resurrection there are these beacons that spawn where you die. Are these a way of getting your stuff back? Because I can't find a way to get stuff back after death.
It's probably a config option in the map mod's config (enable death points - dunno the mod list though), and that will drop a handy little beacon where you died. And if the pack has OpenBlocks, then there will be a grave waiting for you there :)
 
Applied Energistics 2:
Is it really more economic to use P2P-Tunnels or DenseCable for channel distribution?

In the tutorials I saw everyone says "DenseCable is expensiv. You don't want that running through your whole base. Use P2P tunnels instead.".
But when I look at the recipe I see that DenseCable only uses abundant resources except from 8 Fluix Crytals per piece.
But a P2P tunnel uses a diamond.
What's your preference and why?
P2P tunnels only use a diamond at each endpoint, whereas dense cables use more than four times the resources of normal cable every single block of the way. It's really a matter of how long your cable is and whether or not you want to put more buses, tunnels, etc. along the side of it.

In resurrection there are these beacons that spawn where you die. Are these a way of getting your stuff back? Because I can't find a way to get stuff back after death.
That sounds like JourneyMap... No, they won't give you your stuff back, but if you have OpenBlocks installed (as I assume Resurrection does), you'll see a gravestone where you died. Break that (you don't need a pickaxe; your bare hand works fine), and it'll drop all your stuff.
 
MCEdit, or remove the mod.
If you know where it is, the former. If not, the latter.
Ok but when i was looking up how to use mcedit it said that it would delete all the modded blocks if it wasnt done right but they didnt explain how to do it right and i cant delete enderio becuase pretty mush everything i have is ender io
 
Ok but when i was looking up how to use mcedit it said that it would delete all the modded blocks if it wasnt done right but they didnt explain how to do it right and i cant delete enderio becuase pretty mush everything i have is ender io
Back up your world before messing with it, so you can try again if something breaks. I haven't had any trouble with MCEdit and mod blocks, but then again, I haven't used it in a long time and something could've changed.
 
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Back up your world before messing with it, so you can try again if something breaks. I haven't had any trouble with MCEdit and mod blocks, but then again, I haven't used it in a long time and something could've changed.
ok what file do i need to use to open the world in mcedit. I know i go to saves then the world name but then what
 
If you need to get on it now try loading without thermal expansion and see if that helps
That wouldn't help because there are mods that depend on TE.
And it would be loading without MFR (which is Skyboy's mod) but I don't need to get on immediately. I believe the issue is with forestry, but I don't know why as I have the same set of mods in a different instance, (only this pack has less, and a few different unrelated stuff)
 
That wouldn't help because there are mods that depend on TE.
And it would be loading without MFR (which is Skyboy's mod) but I don't need to get on immediately. I believe the issue is with forestry, but I don't know why as I have the same set of mods in a different instance, (only this pack has less, and a few different unrelated stuff)
Welp i dont got any other ideas as im not very good at reading crashes
 
I searched for this answer for a while and it seems like it should be obvious, but I'm just not figuring it out. I am playing Resurrection and I can not find a way to make a saddle. I've tried the few recipes I can find, but no success. How do I get a saddle?

Thank you for you patience,
Scardey