Shhhh... Don't let the oldies hear youI don't know... I never played Ultimate
Shhhh... Don't let the oldies hear youI don't know... I never played Ultimate
Reika made daisy chaining of hydro not be able to power a bedrock breaker!In RotaryCraft, I can't seem to get the Bedrock Breaker to work. Before making one in Survival, I figured I'd try to create one in Creative so I could try it out without wasting resources. I hooked up four well-lubed Hydrokinetic Engines to a 70-block waterfall, resulting in an output of 2,097 MW at 32 rad/s. At the end of this setup, I plonked the Bedrock Breaker, and made sure the hole on its back was aligned with the Hydro Engines. However, it doesn't break any Bedrock at all. When I click on it with the Angular Transducer, I get the message: "Insufficient Power! Bedrock Breaker requires 4194304 W. Power is being received from (...). Bedrock Breaker Receiving 2,097 MW @ 32 rad/s."
In other words, the game tells me that the machine receives 500 times the amount of power it requires, but it still isn't enough. What did I do wrong?
Ah, comma errors, then. Yeah, I managed to get the thing running using eight Bedrock-reinforced turbines. Looks like my plan of using Hydrokinetic Engines to run the Breaker in Survival needs a little more tinkering, then.He apparently does. One Hydro does about 0.5 MW the way you set it up.
About four times as fast, logically. Unless things are calculated logarithmically or whatnot, that is. But no, you should be fine like that; you'll just require four times the amount of ingots as before.I want to make a Big Turbine at some point but I need to make cyanite quicker. Direwolf is right about Big Reactors, you get way too much RF from one single ingot of yellorite. The way I play, I just dont require that much power. (I just want to turbine because it looks cool) If I double the fuel usage multiplier and half the energy production multiplier, it should burn through ingots a lot faster, right?
Ender IO's SAG mill has a small chance to make Cyanite from Yellorium ore.I want to make a Big Turbine at some point but I need to make cyanite quicker. Direwolf is right about Big Reactors, you get way too much RF from one single ingot of yellorite. The way I play, I just dont require that much power. (I just want to turbine because it looks cool) If I double the fuel usage multiplier and half the energy production multiplier, it should burn through ingots a lot faster, right?
in 1.7.10? can't you craft it from yellowrium and sand?I want to make a Big Turbine at some point but I need to make cyanite quicker. Direwolf is right about Big Reactors, you get way too much RF from one single ingot of yellorite. The way I play, I just dont require that much power. (I just want to turbine because it looks cool) If I double the fuel usage multiplier and half the energy production multiplier, it should burn through ingots a lot faster, right?
Like any minecraft world : forever and ever until your comp explodesDumb vanilla question: How far out does the End go? Can I go a few thousand blocks away from the spawn island without issue?
well if you look at the first line, it's saying you have an unknown character in your gregtech config, looks to be an extra space. remove it and you should be good to go-snip-
Shhhh... Don't let the oldies hear you
By oldies I meant FTB "vets" that have been around ever since 1.4, or maybe modded MC "vets" who have been playing since 1.2, and earlierI'm older than many if not most of them... I say piffle!
I'm just newer to Minecraft is all
Delete Gregtech.lang in this directory:Having Problem with server plz help
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 11/9/14 5:20 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Unknown character ' ' in '/config/GregTech/GregTech.lang:1'
at net.minecraftforge.common.Configuration.load(Configuration.java:613)
at net.minecraftforge.common.Configuration.<init>(Configuration.java:89)
at gregtechmod.GT_Mod.preload(GT_Mod.java:315)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:505)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:351)
at ho.c(DedicatedServer.java:64)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
in 1.7.10? can't you craft it from yellowrium and sand?
You either have it equipped near a vis relay, or drop it in a wand charging pedastal.How do you charge a Thaumcraft 4 Vis Stone?
I might not personally decrease the production multiplier too much. Big Reactors are already taking up a rather large "physical footprint" compared to the power they produce. I would rather increase the fuel usage multiplier until I found RF/ingot balanced. This way you don't end up having to have massive reactors/turbines and can fit them into rooms with some cool decorations instead.I want to make a Big Turbine at some point but I need to make cyanite quicker. Direwolf is right about Big Reactors, you get way too much RF from one single ingot of yellorite. The way I play, I just dont require that much power. (I just want to turbine because it looks cool) If I double the fuel usage multiplier and half the energy production multiplier, it should burn through ingots a lot faster, right?
Wow that makes me feel old I've been playing since 1.7 beta back when spc was the greatest mod IMO cause fly and noclip in creative was boss back when you edited the jar file and hoped that everything worked lolBy oldies I meant FTB "vets" that have been around ever since 1.4, or maybe modded MC "vets" who have been playing since 1.2, and earlier