one question, is there anyone who can explain me all features of FTB?
Probably not. I'd argue that this is impossible. I'd suggest to focus on 2 or 3 mods in the beginning and explore further one at a time.
one question, is there anyone who can explain me all features of FTB?
with which mods should i start?Probably not. I'd argue that this is impossible. I'd suggest to focus on 2 or 3 mods in the beginning and explore further one at a time.
is there a youtube video, which explains the most of the FTB Ultimate Features?[DOUBLEPOST=1381258401][/DOUBLEPOST]
with which mods should i start?
first thanks for your answer. I understood what you meant :$ i´m not so familiar in english language but, again, i only want to thank you, gave me such a nice answer, although i asked such a general and silly question. have a nice eveningTo be honest. Start with what you do know basic vanilla mining. Then look up a few things in NEI build what ever looks cool. Try thing out and experiment. If you run into stumbling blocks, do some research on the web and come here and ask specific questions. As a general rule most people here try to be helpful. But, it is real hard to answer a general question like "Features in FTB Ultimate".
You should start like you would start playing Minecraft. Make a house, collect some basic tools and resources, but don't bother with processing ores yet. Make a part builder, a pattern chest, a stencil table, and a tool station from Tinker's Construct, the mod you should start with. Make some blank patterns then make your pick, shovel, and axe out of: flint (head), cobblestone (binding), and blue slime crystal (handle); make a sword out of: flint (blade), cactus (hilt), and blue slime crystal (handle). Do this because these tools are never destroyed with wear and can be repaired with just some flint.with which mods should i start?
Here are all the features of FTB:
It's a modpack that collects lots of mods in a way that allows them to work together with minimal issues. Each mod has many more features, the scope of which cannot be encompassed by one forum post.
You should start like you would start playing Minecraft. Make a house, collect some basic tools and resources, but don't bother with processing ores yet. Make a part builder, a pattern chest, a stencil table, and a tool station from Tinker's Construct, the mod you should start with. Make some blank patterns then make your pick, shovel, and axe out of: flint (head), cobblestone (binding), and blue slime crystal (handle); make a sword out of: flint (blade), cactus (hilt), and blue slime crystal (handle). Do this because these tools are never destroyed with wear and can be repaired with just some flint.
Next make a smeltery. For that you only need clay, sand, and gravel, and some charcoal to cook up the grout those items make. Get some glass too. Build a short smeltery (you can add on to the top of it later if you like). Now you can start processing all the ore you've collected, using lava for fuel (so get a bucket and find some lava too).
Now that you have the smeltery you can upgrade to tools that have metal parts, which will get you redstone, which will get you advancing into other mods. Buildcraft is an easy mod to get into because the combinations required are brief and this mod will enable you to move items around in tubes. Similar things can be said for IndustrialCraft. Thaumcraft is lots of fun and will eventually lead you to many automation-like options, uber tools and armor, and loads of capability, but it requires quite a bit of focus which means ignoring some other mods for a time. If you like to program or just like the idea of it, get into Computercraft and make turtles do your bidding. Next, go crazynuts.
Well if you want to be zany, make hundreds of igneous extruders, then transmute the cobblestone into flint, flint to clay globs, clay globs into clay blocks, clay blocks into iron, iron to gold, and gold to diamonds.Hi guys,
I am about ready to start venturing into what i consider more end game appropriate items - namely nuclear reactors and setting up an infinite biomass->biofuel feedback loop for infinite MJ. However, one thing that isn't clear to me - what are end game appropriate methods of getting resources? i.e. diamonds, redstone, gold, iron, etc. I want to automate this as much as possible, but make sure I still have continuous resources coming in - I don't want to stop experimenting just to go get ore.
Thanks for the reply. There don't appear to be "modes" for pickaxe or shovel, and those both work fine; the axe is the only tool function that's acting up. Is there a mode to select for axe? Right now the only modes that appear are lux capacitor and crafting bench, since I've installed those two modules.Sneak+mousewheel with the fist selected should allow you to change its "mode".
Right I want to plant maple trees and other people on my server want to plant other natura trees in the mfr planter. Ive updated Natura on the server but its still not working. I think I need to update mfr? Can you let me know if that is right and where I can get a good 1.5.2 version. The server is running unleashed. Thanks