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Could you provide a step-by-step on this? I'm very interested in getting this to work (esp with the Twitch takeover of the Curse client) but I've tried and failed to get MultiMC running nicely before. Thanks!My solution is to use Curse to edit packs and browse the mod repository, but I use MultiMC to launch packs. It's much lighter on CPU load, doesn't add uneditable (and conflicting) junk to my Java arguments, and allows me to change icons for my packs for easy visual identification (also allows me to create groups, like Custom and FTB which separates them from one another).
Could you provide a step-by-step on this? I'm very interested in getting this to work (esp with the Twitch takeover of the Curse client) but I've tried and failed to get MultiMC running nicely before. Thanks!
If you go into the profile options of your instance, you can unlock the pack to make alterations, including renaming the instance. Changing the picture is a whole other ball of wax, as I've not found a way to do that without publishing your own pack (likely wouldn't be verified with a copy of Beyond, lol). My solution is to use Curse to edit packs and browse the mod repository, but I use MultiMC to launch packs. It's much lighter on CPU load, doesn't add uneditable (and conflicting) junk to my Java arguments, and allows me to change icons for my packs for easy visual identification (also allows me to create groups, like Custom and FTB which separates them from one another).
You can abuse the Vanilla launcher settings to mirror the modpack. Just pull a copy of the mods to the default Minecraft (mods & config folders,) find the same version of Forge and install inside the vers folder, and create a new profile pointing to the Forge-altered instance.I did a quick google search on this, and found that I need to either
A: point multimc to a zip file of the mod pack
B: use another program to import from curse to multimc
Is there an easier way?
OK so I have a very basic me system but for some reason I cant place items into the terminal. Its fully powered and has plenty of space but i still cant put anything in. And the me chest has a lock over the top of it insted of the squares.
Can you tell me how you pulled Beyond out of the Curse Launcher and got it going in MultiMC? I can probably figure the rest out... maybeIt took me a while to get Beyond up an running on it, since I'm basically brute forcing myself to learn as I go. I would benefit from anyone else's guide as much as you, I'm afraid.
Can you point me to these?a wonderful set (of Java arguments - Ed) that has been referenced a few times here on the forums.
maybe use a chest as a proxy then item conduit the items into the resonator (if item conduits dont work try other things that move items)How in the heck do you automate the Resonator from ExtraUtilities2 using RefinedStorage? I want to make it craft the Upgrade Base, yet the only time I've ever got the thing to "automate" was when I had a tree farm going and pushed Charcoal into it (using Alloy Smelters).
I tried putting the Crafter on the top of Resonator, facing down. It refuses to accept the request, and my Crafting Monitor says "No machine found". Clearly an incompatibility.
Google, is absolutely no help with this. Nether is Youtube (giving me a bunch of ExtraUtilities2 spotlights).
exu2's(extra ultilites 2) mechanical userIn version 3.0.8 of SkyFactory 3, is there a block that automatically simulates a player right clicking?
When you say to "use a chest as a proxy", do you mean like a buffer chest? And if so, how would the Crafter know a chest is a machine? It's looking for a machine, but a Resonator apparently isn't one.maybe use a chest as a proxy then item conduit the items into the resonator (if item conduits dont work try other things that move items)
By the pattern type. As long as you use the processing pattern type rather than the crafting pattern type (as I presume you have done), the crafter will output the items to be crafted. It doesn't actually look for a machine, it looks for an inventory in which to place the items (as opposed to when it uses a crafting pattern type, where it crafts it internally). What you could do, is have your buffer chest, then have a filtered transfer node on it and an item filter on the resonator, the latter set to a single item. That should ensure that only one is crafted at a time. Then, have the finished item pulled out of the resonator either using an importer filtered to the end product (if that works) or some sort of transfer node back to the buffer chest and the importer on that. Importers put things back in the system, if I've remembered that correctly?When you say to "use a chest as a proxy", do you mean like a buffer chest? And if so, how would the Crafter know a chest is a machine? It's looking for a machine, but a Resonator apparently isn't one.
The only other thing I can think of, is an Interface (and have Weighted Pressure Plates go in), yet that would be a waste of resources and craft way too many.
I don't know, I just tested it and it works fine. Unless you really made a regular pattern instead of processing pattern.How in the heck do you automate the Resonator from ExtraUtilities2 using RefinedStorage? I want to make it craft the Upgrade Base, yet the only time I've ever got the thing to "automate" was when I had a tree farm going and pushed Charcoal into it (using Alloy Smelters).
I tried putting the Crafter on the top of Resonator, facing down. It refuses to accept the request, and my Crafting Monitor says "No machine found". Clearly an incompatibility.
Google, is absolutely no help with this. Nether is Youtube (giving me a bunch of ExtraUtilities2 spotlights).