I've been trying to create a shutoff for my grinder but I can't find a good way of doing it.
to give some backstory, I'm playing the Direwolf20 1.7 pack and I have a blood altar with a well of suffering beneath it.
vanilla spawners are providing mobs for the ritual, but there's also some witch spawners in there and witches can often keep regenerating themselves enough to not get killed by the ritual, with the result that my world gets really bad lag from time to time because there's too many mobs at the altar.
I have a MFR grinder setup aswell to kill mobs, but the grinder is often too fast, resulting in killing too many mobs, leaving not enough mobs for the ritual to use.
I wanted to have the grinder automatically shut down when there's not enough mobs, I was using a MFR mob counter which emits a redstone signal with the strength depending on how much mobs are near the counter.
what I wanted was when the counter gives a redstone signal of 15 the grinder would turn on, but if the redstone signal is below 15, the grinder turns off.
sadly the grinder reacts to any redstone signal, so you can't just simply hook both onto eachother.
I tried using a rednet controller, but that thing is confusing as hell plus it currently seems to be bugged, whenever you break the controller you get a non-functional controller back.
I could also use computercraft, but I'm a noob at coding so I have no idea how to write the code for this.
I also tried using project red, but the space for this build is rather small, and using project red you kind of need a good amount of space
I even tried using SFM, but I can't seem to get the redstone conditions right, whenever the emitter starts emitting a signal, it doesn't want to turn off anymore.
so, anyone have a good idea on how I could solve this problem?