Probably not but I think you can whack it with a wrench to connect/disconnect sidesIs it possible to colour the EnderIO ME conduits? If so then how?
If there's any way to, combining them with dye in a crafting table or hitting them with a paintball in a Paint Applicator would be the ways to do it. However, these may not work, and you may just have to use regular, paintable ME cables instead or disconnect them with a wrench.Is it possible to colour the EnderIO ME conduits? If so then how?
Probably not but I think you can whack it with a wrench to connect/disconnect sides
Yeah tried using dyes etc. and the IC2 Painters. Didnt work.If there's any way to, combining them with dye in a crafting table or hitting them with a paintball in a Paint Applicator would be the ways to do it. However, these may not work, and you may just have to use regular, paintable ME cables instead or disconnect them with a wrench.
I was referring to AE2's own Color Applicator (whose name I did not remember correctly). I don't know if IC2 painters work on regular ME cables, much less EnderIO cables.Yeah tried using dyes etc. and the IC2 Painters. Didnt work.
Also tried wrenching to disconnect, guessing this is a 1.7 feature. Playing in 1.6.4 (TPPI)
I will just have to keep track of which ME conduit is which subnetwork in my head I guess and use normal coloured ME cables where I can/have to.
I am using AE1 in 1.6.4 TPPI. And yeah normal ME cables connect up directly with EIO ME conduits. So that is all good. My only concern was when using long stretches of EIO ME conduits in walls(due to being able to hide them better with EIO facades being compatible with all blocks) and then later thinking it is my normal ME network and not the subnetwork. Would just have been nice to be able to tag them somehow so I would know that these conduits are my green subnetwork and these are my white subnetwork for example. And those would never connect with each other if I accidentally or on purpose build them too close.I was referring to AE2's own Color Applicator (whose name I did not remember correctly). I don't know if IC2 painters work on regular ME cables, much less EnderIO cables.
Do regular ME cables connect to EnderIO's version? If so, you could use regular ME cables most of the time and save the EnderIO cables for when you need to cross over an EnderIO power/item/etc. conduit line.
Also, are you using AE1 or AE2?
Deep Hives are found deep underground in certain biomes. From what I remember it is biomes like extreme hills or magical biomes etc.Ok not sure if this goes here but maybe. I play on a server that uses bwg4 for terrain generation and has it set to islands which i am fine with. I want to get an oblivion frame to make my bee breeding much much faster. Magic bees is installed so there is a legit way of crafting the oblivion frames but takes alot of time. I have gotten everything i need exept 1 bee that is generated with hives. The attuned bee is only found from deep hives from world generation or something along those lines. I have travelled alot of distance and still havent found anything. Wintery Meadows Unusual Mystical Forest and such have been found genertated in their respected biomes. Am i missing something or will i have to have a cheated one from the lack of them? Also btw the mods are in 1.7.10. Last time i played with forestry and addons was 1.4.7 and i noticed somethings have changed. Thanks for any help.
great with sky islands extreme hills and magical biomes are hard to find. how about in twilight forest? any of those biomes work?Deep Hives are found deep underground in certain biomes. From what I remember it is biomes like extreme hills or magical biomes etc.
You need to go down to y-level 10-15 or something to find them.
Nah TF is all unique TF biomes.great with sky islands extreme hills and magical biomes are hard to find. how about in twilight forest? any of those biomes work?
and thanks for answering so quickly i like your base and pics you do on your base showcase forum gives me lots of ideas to try new things.
Ah, you're on AE1... Forget everything I said about the color applicator; it's an AE2 item.I am using AE1 in 1.6.4 TPPI. And yeah normal ME cables connect up directly with EIO ME conduits. So that is all good. My only concern was when using long stretches of EIO ME conduits in walls(due to being able to hide them better with EIO facades being compatible with all blocks) and then later thinking it is my normal ME network and not the subnetwork. Would just have been nice to be able to tag them somehow so I would know that these conduits are my green subnetwork and these are my white subnetwork for example. And those would never connect with each other if I accidentally or on purpose build them too close.
And yeah the IC2 Painters(most colours anyway) works perfectly on the AE1 cables and blocks like Access terminals etc. Much better efficiency as each piece of dye applied to a painter can paint a lot of cables. Also great for making your different consoles better fit into your building style.
Example:
Yeah using that where ever I can, but the blocks available as facades is so limited(mostly just vanilla, RC and Forestry blocks) and it is apparently impossible to add blocks to the list. That is why I am using EnderIO conduits in the first place, so I can run cables through blocks like Project Red Marble and Chisel blocks.Hmm... I just remembered that Buildcraft facades work on AE1 cables. You could run colored cables through your walls and hide them with BC facades, rather than EnderIO facades.
I've been trying to create a shutoff for my grinder but I can't find a good way of doing it.
..................................
so, anyone have a good idea on how I could solve this problem?
well i went looking and magical biomes is what they spawn in and the magical forest from twilight counts and i finally was able to find one hive after about an hour looking and too infernal hives which i thought was only in the nether but always go for the redstone. thanks for the help @rhnNah TF is all unique TF biomes.
But according to this
http://forum.feed-the-beast.com/threads/where-may-i-find-deep-hives-from-magic-bees.28302/
they spawn in anything classified as "HILLS, MOUNTAIN, or MAGICAL". But you still need to be able to get to Y-level 10-15ish to find them.
You could use mystcraft(if available) to create a palette of biomes for the bees needed. But might be better for all involved if a set of the bees were just spawned in and bred until there were enough drones for everyone to copy from.
Reactant Dynamo. That is all you will need...
Mob essence + gunpowder = RF.
Grinder makes Mob essence, and you will be killing creepers? GUNPOWDER!
but AE2 has it's own facadesYeah using that where ever I can, but the blocks available as facades is so limited(mostly just vanilla, RC and Forestry blocks) and it is apparently impossible to add blocks to the list. That is why I am using EnderIO conduits in the first place, so I can run cables through blocks like Project Red Marble and Chisel blocks.
I think that's Zan's minimap with the "map" part disabled.Can someone please tell me which mod is adding this distance info at the top of the screen so I can shut it off? I'm on Crash Landing.
http://imgur.com/Rt0l3DK