FMP downloads it self right? That's how I'm getting it. UNLESS it's like Lib Sandstone with Reliquary, and you have to delete it once for it to be the one./me looks again
Do you have latest version of FMP, and the correct CCC/NEI to go with it?
FMP downloads it self right? That's how I'm getting it. UNLESS it's like Lib Sandstone with Reliquary, and you have to delete it once for it to be the one./me looks again
Do you have latest version of FMP, and the correct CCC/NEI to go with it?
http://files.minecraftforge.net/ForgeMultipart/ grab the latest, and replace your old one. If you don't see it in the mods folder, it's in the 1.7.10. But I always put it in the mods folder for first time installation.FMP downloads it self right? That's how I'm getting it. UNLESS it's like Lib Sandstone with Reliquary, and you have to delete it once for it to be the one.
Nope. You can get it from here.FMP downloads it self right? That's how I'm getting it. UNLESS it's like Lib Sandstone with Reliquary, and you have to delete it once for it to be the one.
Any ideas how I could build a Funky Locomotion frame quarry? Without Thermal Expansion Item Ducts (which I think aren't released for 1.7.x yet) I can't think of a way to get the items out of a wall of Block Breakers whilst still being able to attach frame covers to them. I can't think of anything that is a) a multipart, b) an inventory, and c) doesn't occupy the entire back face of the BB (so no Extra Utilities pipe thingies)
Check out DW20's Server series... He did this on an episode in the last week or so.
It'd be a similar setup though, just more frames, and frame pushersThat was not a quarry using block breakers, but mining wells. Easier to build, but much more power-hungry.
Was the client OK when reloaded afterwards? Could you open the world? Have you tried placing any other multiparts/glowstone slabs/glowstone FMP parts since?Got another one for you guys.This happened AS soon as I placed down a FMP Glowstone Slab.
thanks. Just downloaded the most recent ones. Going to see if it works. Also, is there a way to know if you have out-dated mods wo/ having to go to the page?http://files.minecraftforge.net/ForgeMultipart/ grab the latest, and replace your old one. If you don't see it in the mods folder, it's in the 1.7.10. But I always put it in the mods folder for first time installation.
But don't forget to make sure you have the latest version of CodeChickenCore, NEI and any other mod that uses CCC http://chickenbones.net/Pages/links.html
For some mods no, unfortunately the ones that don't tell you are the "main" mods: NEI, CCC, FMP, Forge, WAILA... along with othersthanks. Just downloaded the most recent ones. Going to see if it works. Also, is there a way to know if you have out-dated mods wo/ having to go to the page?
ME Annihilation Planes are probably the simplest way to do it. While you can't put any covers in the same block as one, except on the opposite side, you can still put full-block frames behind a wall of annihilation planes, which works fine.Any ideas how I could build a Funky Locomotion frame quarry? Without Thermal Expansion Item Ducts (which I think aren't released for 1.7.x yet) I can't think of a way to get the items out of a wall of Block Breakers whilst still being able to attach frame covers to them. I can't think of anything that is a) a multipart, b) an inventory, and c) doesn't occupy the entire back face of the BB (so no Extra Utilities pipe thingies)
50177, skipping
[22:20:43] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@56ecbe0f (ic2.api.energy.prefab.BasicSink@56ecbe0f) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@16f98b17 (ic2.api.energy.prefab.BasicSink@16f98b17) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@41ed9b80 (ic2.api.energy.prefab.BasicSink@41ed9b80) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@632ce809 (ic2.api.energy.prefab.BasicSink@632ce809) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@2f1a2162 (ic2.api.energy.prefab.BasicSink@2f1a2162) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@1899ce82 (ic2.api.energy.prefab.BasicSink@1899ce82) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@747d84d4 (ic2.api.energy.prefab.BasicSink@747d84d4) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
[22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@631a635c (ic2.api.energy.prefab.BasicSink@631a635c) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
I'm getting crushed by these messages on my DW20 FTB server. Any way to track down to see what is causing this. I'm getting like 15-20 of the warn messages a second.
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pretty sure it's EnetBridge, update to DW20 1.0.3 should fix the problemI'm getting crushed by these messages on my DW20 FTB server. Any way to track down to see what is causing this. I'm getting like 15-20 of the warn messages a second.
Code:50177, skipping [22:20:43] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@56ecbe0f (ic2.api.energy.prefab.BasicSink@56ecbe0f) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@16f98b17 (ic2.api.energy.prefab.BasicSink@16f98b17) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@41ed9b80 (ic2.api.energy.prefab.BasicSink@41ed9b80) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@632ce809 (ic2.api.energy.prefab.BasicSink@632ce809) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@2f1a2162 (ic2.api.energy.prefab.BasicSink@2f1a2162) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@1899ce82 (ic2.api.energy.prefab.BasicSink@1899ce82) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@747d84d4 (ic2.api.energy.prefab.BasicSink@747d84d4) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping [22:20:44] [Server thread/WARN] [IC2]: EnergyNet.removeTileEntity: ic2.api.energy.prefab.BasicSink@631a635c (ic2.api.energy.prefab.BasicSink@631a635c) doesn't match the registered te adaptors.RfBlockDelegate@30a50177, skipping
I believe you need 10000LP in order to activate the ritualWhat have I done wrong with making this bound blade? All the stones are there (24 of them).
View attachment 13778 View attachment 13779 View attachment 13780
Yes, that was it! thanks!or at least 5k, I thought
But the amount is too low