Try placing a BC/OB tank next to it?
Problem is you have total of 5 sides to connect things into, 3 of them are upgrades so you remain with 2 from which you have to pump energy in, liquids out and items out and tesseract can't help.
Try placing a BC/OB tank next to it?
Use tesseracts then?Problem is you have total of 5 sides to connect things into, 3 of them are upgrades so you remain with 2 from which you have to pump energy in, liquids out and items out and tesseract can't help.
Use tesseracts then?
Or if you have EnderIO have power in and items out on one line, and a tank on the other
Can you maybe pump out of the upgrade block instead of the quarry block?
Why do tesseracts not help? Also, something that would be interesting to test is if the thaumcraft long range block (drawing a blank on the name) would be able to interface with the ender quarry and if the upgrades would work that way.Problem is you have total of 5 sides to connect things into, 3 of them are upgrades so you remain with 2 from which you have to pump energy in, liquids out and items out and tesseract can't help.
If it's not for survival why not generate a flat world with only 1 or 2 layersQuestion: Will removal of all blocks below surface of modded map help performance?
If i check MCedit i can see that even that i never visited underground there is a lot already generated. Not everything but like many, many small areas. In combination with shaders i guess it can help a lot not to render whole chunks including hidden underground caves. Am i wrong here?
The block I think you're thinking of is the Transvector Interface from Thaumic Tinkerer. It was designed to solve exactly this sort of problem- when you need to interact with more faces than a block has.Why do tesseracts not help? Also, something that would be interesting to test is if the thaumcraft long range block (drawing a blank on the name) would be able to interface with the ender quarry and if the upgrades would work that way.
That block. I was morely wondering if you could use the transvector interface to connect the upgrades to the quarryThe block I think you're thinking of is the Transvector Interface from Thaumic Tinkerer. It was designed to solve exactly this sort of problem- when you need to interact with more faces than a block has.
However, EnterIO conduits or a Tesseract could be a more compact solution.
Hmm... That MAY work... I've never tried it, but it sounds cool. Quarry with 10 speed upgrades and world holeThat block. I was morely wondering if you could use the transvector interface to connect the upgrades to the quarry
Have all the upgrades! i doubt that it'll workHmm... That MAY work... I've never tried it, but it sounds cool. Quarry with 10 speed upgrades and world hole
.......THave all the upgrades! i doubt that it'll work
AE import buses should work, but then again you could directly use annihilation planes.Any ideas how I could build a Funky Locomotion frame quarry? Without Thermal Expansion Item Ducts (which I think aren't released for 1.7.x yet) I can't think of a way to get the items out of a wall of Block Breakers whilst still being able to attach frame covers to them. I can't think of anything that is a) a multipart, b) an inventory, and c) doesn't occupy the entire back face of the BB (so no Extra Utilities pipe thingies)
/me looks againI saw that my crash log from Thursday has seven views (at this time) yet no response. Does no one know what it could be about?