He said something about how cauldron is apart of the plugins and whatnot, so without it it would be 100% vanilla, no commands whatsoever.Ask him to remove Cauldron. That should fix it. Otherwise you won't be starting the server.
He said something about how cauldron is apart of the plugins and whatnot, so without it it would be 100% vanilla, no commands whatsoever.Ask him to remove Cauldron. That should fix it. Otherwise you won't be starting the server.
What do you really need commands for in BnB anyways?He said something about how cauldron is apart of the plugins and whatnot, so without it it would be 100% vanilla, no commands whatsoever.
Well its either have commands but a dead server, or have a working server and no commands.He said something about how cauldron is apart of the plugins and whatnot, so without it it would be 100% vanilla, no commands whatsoever.
/home and /back, stuff like that.What do you really need commands for in BnB anyways?
You could probably fake a lot of that by giving away free mod items.../home and /back, stuff like that.
/spawn /kit
essentials basically
If you have translocators, I know those can do itHow can I keep an inventory stocked with exactly 64 items?
Ohhh yeah, I always forget about those.If you have translocators, I know those can do it
Looking around online a bit, it looks like computercraft and misc peripherals is capable of reading chat. Using a computer and command block you could probably set up something similar to these functions./home and /back, stuff like that.
/spawn /kit
essentials basically
Old response, but have you checked that it has a meta value?Oh look, I'm asking a question...
How does minecraft (mods) generate their ID in 1.7.10? I am trying to disable the recipes for mekanism cables (using minetweaker) and I cannot get it to work, I have tried: recipes.remove(<mekanism:UniversalCableBasic>);, recipes.remove(<mekamism:basic_universal_cable>; (with and without caps at start of words) and <mekanism:basicuniversalcable> (with and without caps)... I don't understand the new minetweaker :/
Steve's Factory Manager - set an item count on the output. You can even specify a particular inventory slot. That won't remove excess items if you put them in by some other means though, you could do that by having a condition that removes items if there are more than 64. But for filling a planter with saplings, for example, it's fine. It gets the count off by one because of the ghost item in the planting layout grid, but if you specify a slot then it shouldn't count it. You'd have to figure out the slot numbers with some trial and error.How can I keep an inventory stocked with exactly 64 items?
No, I don't think anything has replaced the Manager or Sortron functionality.Redpower used to be able to do it, so perhaps one of the various replacement mods can.
Extra utilities' rationing pipeHow can I keep an inventory stocked with exactly 64 items?
Not really. It's really expensive getting the proper coolants in, like resonant ender/diamond blocks/cryotheum.Taking a look at big reactors, am I missing something or is this mod ridiculously overpowered for the cost of it?
Active is 25Does anyone know how many trophy points I need to move on from well known?