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hisagishi

New Member
Jul 29, 2019
484
0
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If I install pixel mon is there a way to specify what age I want them to spawn in? Say any age except the overworld?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Question:
This might not be a simple one but will try anyway:
I need to translate "digital" redstone signals(full strength signals) on different coloured channels into different strength signals on the same channel. So White 15, Orange 15, Magenta 15 gets translated into White 1, White 2, White 3 for example.

I immediately thought of the MFR Programmable Rednet Controller for the job but the different circuits it contains get me a bit confused. But found the "Passthrough(Gated)" that seems to do exactly what I need it to do, it outputs a selected constant value upon receiving a trigger signal. And when I set one of these circuits up it works absolutely perfectly! But when I add another circuit(for the next colour) the first one stops working for some reason it is only the last one added that works.

Is there something I am not getting? Are the controllers limited somehow to only run one of these kind of circuits at the time? Is there a simpler way of translating the signals in a compact way?
 

Dorque

New Member
Jul 29, 2019
1,022
0
0
Question:
This might not be a simple one but will try anyway:
I need to translate "digital" redstone signals(full strength signals) on different coloured channels into different strength signals on the same channel. So White 15, Orange 15, Magenta 15 gets translated into White 1, White 2, White 3 for example.

I immediately thought of the MFR Programmable Rednet Controller for the job but the different circuits it contains get me a bit confused. But found the "Passthrough(Gated)" that seems to do exactly what I need it to do, it outputs a selected constant value upon receiving a trigger signal. And when I set one of these circuits up it works absolutely perfectly! But when I add another circuit(for the next colour) the first one stops working for some reason it is only the last one added that works.

Is there something I am not getting? Are the controllers limited somehow to only run one of these kind of circuits at the time? Is there a simpler way of translating the signals in a compact way?
Now, understand I'm not really the guy for this; that'd be my friend, the electronics technician.

What you want to do though is set up your first input and have it output to a variable; call it Var1.

Next, set up each of your outputs separately. Each one, upon receiving Var1, should output your signal.

Like I said, I'm not the best guy for illustrating this and it's been a long time since I've worked with them, but the key is in the variables (as far as I understand it, anyway.)

@ShneekeyTheLost has a great basic guide to this stuff: http://shneekeycraft.blog.com/2013/06/18/rednet-for-newbies/
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Now, understand I'm not really the guy for this; that'd be my friend, the electronics technician.

What you want to do though is set up your first input and have it output to a variable; call it Var1.

Next, set up each of your outputs separately. Each one, upon receiving Var1, should output your signal.

Like I said, I'm not the best guy for illustrating this and it's been a long time since I've worked with them, but the key is in the variables (as far as I understand it, anyway.)

@ShneekeyTheLost has a great basic guide to this stuff: http://shneekeycraft.blog.com/2013/06/18/rednet-for-newbies/
Hmm yeah that might actually work.

But actually just discovered that CC now supports analogue redstone signals so think I can do it all with a Computer now. Plan was to first just set it up with buttons on each of the colours but later replace it with a CC touch screen(once I figured out how), and last I played with CC it only worked with Digital signals. But now after discovering that it can indeed to analogue signals and watching the following guide I might as well just do the touch screen straight away and skip the translating step completely.
 

lucariomaster2

New Member
Jul 29, 2019
317
0
1
I used routers... One for each ingredient. Surprisingly when one ingredient was used up the other routers left that spot empty.


Sent from my iPhone using Tapatalk

Yeah, I think if you pipe ingredients in they all have to go into specific spots. I had previously filled it by hand, unknowingly putting stuff in the wrong slots. Go figure.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Have a problem in Monster with a Enderthermic pump in the nether constantly getting the chunk reset. So far I have replaced it more than 10 times. Is this a common issue?

Think I'll try a good old BC pump+Chunkloader combo instead now. Getting too expensive to constantly replace.
 

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
3,264
293
Have a problem in Monster with a Enderthermic pump in the nether constantly getting the chunk reset. So far I have replaced it more than 10 times. Is this a common issue?

Think I'll try a good old BC pump+Chunkloader combo instead now. Getting too expensive to constantly replace.
If you are pumping it into a ender tsk that is what is resetting the chunk. I'd recommend a tesseract
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
If you are pumping it into a ender tsk that is what is resetting the chunk. I'd recommend a tesseract
You mean Ender Tanks? They have some sort of problem with being in the nether? Cause using them everywhere and never had any issues anywhere else.
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
You mean Ender Tanks? They have some sort of problem with being in the nether? Cause using them everywhere and never had any issues anywhere else.
I remember something about them causing chunk resets when the world isn't properly saved before shutting down(Like not using the menu to exit out of your instance).
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Taking a look at Tinkers' Steelworks tonight for the first time, via Agrarian Skies.

The most recent tutorial videos I've seen show an input slot at the top-left corner of the GUI, where you can put your iron-to-be-transformed-to-steel. I don't have this slot.

Is my High Oven missing something?

I also notice that if I feed it blocks of charcoal (to center slot) and hit the controller with a lever, it doesn't start heating it up.

Its a 3-tall high-oven with the center block missing, as instructed.

Feeling dumb and frustrated; any assistance appreciated. :\
Hate to bump this but I'm losing hair, and I really think its a mindlessly simple thing that everyone knows but me.

What do I need to do to see the High Oven input slot in top-left corner, as shown in various youtube videos?

Edit, to make this even simpler, and remove my vagueness:
, at 8m28s, where user has put iron dust.

This video is only a few weeks old; I'm going on the assumption that its not horribly horribly deprecated already.
 
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