That cant be right? That the crafting is down to the randomness of enchants?do you have frugal 3 on the whichever wand focus you are using? apparently that helps
That cant be right? That the crafting is down to the randomness of enchants?do you have frugal 3 on the whichever wand focus you are using? apparently that helps
What's the deal with Witchery? I mean, what are the cool things you can do with it? Like, what's the main direction it is leads? Thaumcraft has all kinds of magic things, Blood Magic is comparable but more evil and Ars Magica let's you create spells? But what can you do with Witchery?
It is requiredThat cant be right? That the crafting is down to the randomness of enchants?
JABBA Dolly's and Force WrenchesQuestion:
I have always used the Gravigun to move spawners in earlier versions. What options do we have in the 1.6 packs in addition to Portal guns(preferably something that doesn't require nether stars)?
Cant seem to get the dolly to work. Does it have to be the diamond one?JABBA Dolly's and Force Wrenches
Yes, the Diamond Dolly is needed to move spawners. Quite an investment!Cant seem to get the dolly to work. Does it have to be the diamond one?
Yes it has to be the diamond dollyCant seem to get the dolly to work. Does it have to be the diamond one?
It's probably BoP or ATG updating and changing the worldgen.What options are there when world gen has fucked up again so that throwing Eyes of Ender points you to a solid mass of rock? Come to think of it, the cause isn't vanilla MC worldgen (map was created in Monster 1.0.9, running 1.1.0 which is obviously still 1.6.4)
Your enchants are random? Anyway Frugal is really common, if you enchant 4 wand caps you're pretty much guaranteed to get it on one of them. I think 3 of my 4 caps have Frugal 3.That cant be right? That the crafting is down to the randomness of enchants?
Yes, but the node doesn't recharge when it's in a bottle.Can the Wand Recharge Pedestal recharge from bottled nodes?
You could use MCEdit to delete the chunks.can i reset a few chunks in my singleplayer map?
wanna make a fresh start without destroying my main building.
Horizons includes Thaumcraft, which has creative flight in the form of the Thaumostatic Harness. Ars Magica 2 has flight magic. Witchery may have flight options.Simple question oh ye knowledgeable folks:
Is there a jetpack in the Horizons pack that offers hover capability? (Or a way to make the RotaryCraft jetpacks hover?)
Thaumostatic Harness. I just wish there was a way to sneak while hovering so I can wrench things or sneak-place blocks.Simple question oh ye knowledgeable folks:
Is there a jetpack in the Horizons pack that offers hover capability? (Or a way to make the RotaryCraft jetpacks hover?)
Can you not hold shift and spacebar to sneak-hover? Works with other creative flight, including morph, actual creative mode, gravisuit, and modular power suits.Thaumostatic Harness. I just wish there was a way to sneak while hovering so I can wrench things or sneak-place blocks.
Thaumostatic Harness. I just wish there was a way to sneak while hovering so I can wrench things or sneak-place blocks.
Thanks to both. I was sort of aware of the AM2 version, but couldn't figure out how to progress down the magical path far enough to unlock the (red?) skill points required for flight. I'll look into TC next perhaps (not a huge fan of magic mods)[DOUBLEPOST=1395235838][/DOUBLEPOST]Horizons includes Thaumcraft, which has creative flight in the form of the Thaumostatic Harness. Ars Magica 2 has flight magic. Witchery may have flight options.
So, yes, kinda. There is flying magic available. RotaryCraft seems to be the only tech flight.
I tried a bunch of combinations, not sure if I did that exact one. I'll try it again tonight.Can you not hold shift and spacebar to sneak-hover? Works with other creative flight, including morph, actual creative mode, gravisuit, and modular power suits.