I've already fully enchanted my armor using the Osmotic Enchanter, but I have no Magic Resistance from Ars Magica on it. Is there a way to get the Magic Resistance on ym already enchanted armor, maybe using a book and an anvil or something?
You could also try a golem with a gather core
do you have a wand inside of the table and have you charged it from a node?So, I'm trying to make some very basic magical items (golden wand caps, greatwood core), and it's telling me I have insufficient vis. Does this have anything to do with the node I pickaxed earlier (thus destroying it), or is this like infusion crafting in Thaumcraft 3 and I have to toss some items in a crucible first?
Or killed mobs with it in your inventorydo you have a wand inside of the table and have you charged it from a node?
do you have a wand inside of the table and have you charged it from a node?
And no again.Or killed mobs with it in your inventory
Right click and hold with a wand when near a nodeI am apparently bad at Thaumcraft again... oh well. At least this way I get to experience the excitement of making new stuff again. How do I charge from a node? Just walk up and click on it?
Delete the mod start the world reinstall the mod start the world. But first I would talk to tech support and see if it's a known bugI think my ars of magica 2 is bugged, how can i reset all things of this mod to the begin?
The informations like level nad research would not be saved in .dat ?Delete the mod start the world reinstall the mod start the world. But first I would talk to tech support and see if it's a known bug
How is it bugged?The informations like level nad research would not be saved in .dat ?
My arcane compedium interface is darked, i have a new item glowing untouchble above AM ores, i miss items from compedium, i have problems channeling energy even with magictech staff, energy transfer on air dont show properly, projectile+dig+area is failing some times.How is it bugged?
Are you on the newest version of am2? Because there were some bugs with the compendium but they've been fixedMy arcane compedium interface is darked, i have a new item glowing untouchble above AM ores, i miss items from compedium, i have problems channeling energy even with magictech staff, energy transfer on air dont show properly, projectile+dig+area is failing some times.
I play in Direwolf20 1.6.4 pack since the first version, im in the last nowAre you on the newest version of am2? Because there were some bugs with the compendium but they've been fixed
I had exactly the same problem, it's something that's been fixed in newer versions of LP.I've run into a problem with logistic pipes and the redstone furnace (Thermal expansion):
Is it possible to let the furnace output the cooked items into a LP pipe (e.g. chassis with 1x item sink + 1x extractor)?
Whenever I change the face of the side that's connected to the pipe to the orange output type (doesn't ouput anything with the blue one), my game crashes and I have to use an old save because it won't let my load the other one (just a crash).
I'm playing on a custom modpack (1.6.4) with LP 0.7.4.dev.83 and TE 3.0.0.2 - is this a known bug and does anyone know if it has already been fixed in a new version?
Drastic! That will delete all the worldgen ores and flowers, you will have to generate new terrain to restock.Delete the mod start the world reinstall the mod start the world. But first I would talk to tech support and see if it's a known bug
Vacuum hoppers are a good option
Normal hoppers could also work
Brooms from ars magica would work will and they're cheap
Sorry ChickenMacNugget, I looked and looked, also noticed Unleashed does not have DyeTrees unfortunately. Which I thought was part of Biomes-O-Plenty, but it seems to be its own mod. EHhhh...I hate it when I can't find the answer.
Hmm, using the plant-based fuel generator without using any plants - an interesting proposition. However, I'm afraid if you're just using mod drops, you've hit the limit.
With a little luck you could get Valiant bees from hives. Those give cocoa and can be bred into dye producing bees exceptionally easily.
Does the item sink still work if it isn't directly connected to the furnace?I had exactly the same problem, it's something that's been fixed in newer versions of LP.
As a workaround you can just connect the output face to a normal stone/golden pipe since the TE machines auto-eject. The bug's been fixed and mine are still all like that since it works well enough for me.
Isn't there something called a "sneaky pipe", which can access a side other than the one that it's connected to? Not sure if there is a "sneaky module" that attaches to a chassis pipe or not. Would a Transvector Interface work, if you just can't reach the side you need to but can place another block next to the pipe? Could be a bit untidy though.Isn't there a way to do both with the same pipe using the same side?