You cannot make stable Dense Ores worlds. This is intentional.
Back before the 10.4 update I was able to make fairly stable dense ores worlds by using a few charged and scorched surface symbols. There was, of course, lightning and flaming animals but other than that it was perfectly stable.
So your age had instability... which is exactly what I was saying.
Whether the instability is conveniently wimpy or not, does not affect the definition of "you cannot make a stable Dense Ores age".
Charged symbols and the like are of the kind "choose your poison". There is a range of possible instability effects, which includes the charged symbol and the other you can manually add. The last time I used Mystcraft, it worked the following way:Does the lightning and such actually count as instability though? I've always thought of instability as decay or potion debuffs, and the charched and scorched surface as fancy ways to negate that.
Just remember to use that disclaimer whenever you call a world stable, although it contains instability (like charged). Otherwise people will misunderstand you.i consider a world "stable" if it has no decay, no meteors, no explosions. other stuff isnt fatal, so i consider it to be stable.
Charged symbols and the like are of the kind "choose your poison". There is a range of possible instability effects, which includes the charged symbol and the other you can manually add. The last time I used Mystcraft, it worked the following way:
- Are certain symbols (like dense ores) used? Then add X to the instability counter.
- Are certain symbols (like villages) used more than 3 times? Then add Y to the instability counter.
- Are needed symbols missing or used too often (like using 3 biomes in a checkerboard biome generator)? Then add Z to the instability counter.
- Are instability symbols (like charged) added? Then remove W from the instability counter.
- Add instabilities with a value less than the instability counter to a pool to choose from.
while(instability pool not empty) {
Choose random instability
Then add instability and remove value from the instability counter
Remove instabilites from the pool, which have a value bigger than the instability counter
}
i consider a world "stable" if it has no decay, no meteors, no explosions. other stuff isnt fatal, so i consider it to be stable.
you have to write the rest of the book PERFECTLY if youre planning on a DO symbol. add instability symbols to help stabilize things.
if you dont get a world-wrecking instability, youre good to go. everything else (except nausea maybe) should be survivable/bearable. mine away my friend, mine away!
Cyclic assemblers (from thermal expansion) are very fast autocrafters too. You have to power them, but once you notice that it's like 2 MJ per crafting step, it's pretty negligible.
(maximum speed 1 craft/tick at 2 MJ/t)
Trying to set up a system for my Railcraft boiler whereby I send lava buckets into the firebox, then suck out the resulting empty bucket. How exactly can I do this, I'm struggling to suck back out my empty bucket. Have tried the side and the underneath of the boiler.
Railcraft_1.5.2-7.3.0.0
Is there a way to change a recipe in the configs? I am running the DW20 1.4.7 pack and I'm trying to create a charge pad efficiency upgrade. However the recipe calls for RE-Battery 30242:27. The :27 (damage value) is actually the charge on the battery. New batteries don't work and I've tried to get one to match the charge (can never get a :27). Any ideas?
If you're using the Xycraft crafting table, try a regular crafting table, or vice versa (and replace the battery inserted by NEI in the XC table grid by right-clicking [or is it clicking? can't remember -- been a while] on it with an empty battery). If this fails:
1) memorize the recipe and make sure you have all the ingredients in your inventory
2) exit Minecraft completely
3) restart Minecraft and load your world
4) important: do not open NEI (it causes NBT problems with the XC crafter in version 1.4.7)
5) go to your Xycraft crafting table and insert the recipe manually, using an empty battery
It should now work. Enjoy!
I have tried the following: Vanilla crafting table, ME crafting interface, ME pattern encoder & the auto crafting table. So far none of them will work. The only item that a slightly different ID is the battery. New batteries don't have a damage value and the recipe calls for :27.
What type of a setup are you using? A pipe with a gate, or an AE import bus or another method? How do you insert your lava buckets, exactly?