Are you sure? It's only a bit over two months since last release so it doesn't seem impossible they get back. And since it's opensource, maybe someone else will pick it up!Its not maintained anymore. Its going to be like redpower when 1.6 comes.
Are you sure? It's only a bit over two months since last release so it doesn't seem impossible they get back. And since it's opensource, maybe someone else will pick it up!Its not maintained anymore. Its going to be like redpower when 1.6 comes.
Question: Why did FTB Unleashed change the configs so that diamonds and quartz generate more, and why do they have to enable BC Chipsets for AE?
That's just a lame excuse for not spending the extra quartz needed for silicon.
My best guess is that the new packs are catering to the loudest voices in the recent Gregtech thing, which would be Greg for one pack (Greg approved the pack, but I think a lot of Gregtech fans like a lot of mods that pack doesn't include) and the people after the easiest experience on the other. The mainstream moderate challenge group probably didn't really feel they had anything to do with either end of the spectrum, and now they seem to have been ignored.
So I've gotten far enough into bees that I want to do the genetics. But what is a good way to power the advanced genetic machines? Like the purifier, isolator and such? Mine are always flickering from 0 to 1 in power when I try and run them and it takes ages for them to finish anything. I'm taking about a MC day or longer to finish one cycle of charging a 16 charge serum.
What's the best way to do this so my machines don't chug?
Running Unleashed plus Gregtech, what is my best option to light a 64 block square workshop nowadays?
The sawmill behavior is a bug that is already known and will be fixed in the next version. However, it's not known yet if there will be another 1.5.x version; they are already working on the 1.6 port.