I was made to believe that Nether Wart takes, on average, 3.5 minutes to grow a stage, with 3 stages of growth between planting and maturity.
i think that is only in the nether by fire
I was made to believe that Nether Wart takes, on average, 3.5 minutes to grow a stage, with 3 stages of growth between planting and maturity.
i think that is only in the nether by fire
Generator, Batbox, insulated copper wire.My real question is about IC2. Ive always had IC2 installed but I always started with thermal expansion. So Im unsure what is a nice way to start with just small IC2 stuff. Hell, never used a macerator before cause I always had a pulv. What is good energy for the beginning to sustain myself just a bit before going further? man, vanilla is tough compared to fully modded worlds.
When I do a pure IC2 start I tend to build a generator, then a batbox with some cable coming out to attach machines to, then either an extracor (if rubber is my limiting resource) or macerator. Follow that up with an electric furnace and eventually a compressor and you can do all the processing needed for basic IC2.Question for mostly vanilla. Never actually played too much vanilla but I wanted to in 1.6.2, Ill make a second heavily modded world but this first one is just small mods. And I feel like a newborn. First, what are best ways to feed yourself those first days? In 1.5 carrots and potatoes threw themselves at me. Ima guess just make bread, which Im aiming for. In between the whole die and reset hunger attempts.
My real question is about IC2. Ive always had IC2 installed but I always started with thermal expansion. So Im unsure what is a nice way to start with just small IC2 stuff. Hell, never used a macerator before cause I always had a pulv. What is good energy for the beginning to sustain myself just a bit before going further? man, vanilla is tough compared to fully modded worlds.
Do Geothermal Generators have the same waste energy problem that solid-fuel Generators have? Or, do they just use lava in small enough amounts that they don't waste fuel generating tiny amounts of EU?
When I do a pure IC2 start I tend to build a generator, then a batbox with some cable coming out to attach machines to, then either an extracor (if rubber is my limiting resource) or macerator. Follow that up with an electric furnace and eventually a compressor and you can do all the processing needed for basic IC2.
From the basic generator you can either upgrade to lava power or bio-power (if appropriate mods installed). Eventually you might want to either start working on nuclear reactors (and fusion if you have GT) or solar panels (if you don't want to mess with nukes), though most people just add on a few dozen more (geo)thermal generators whenever they need more power.
Do Geothermal Generators have the same waste energy problem that solid-fuel Generators have?
Random question. How hard would an underground base be to make? I dont exactly understand all the physics of water, I know sometimes it will just flow over an opening or a path and othertimes it will flood it like.. a really big flood. I always wanted to try an underground base though but Im unsure how Id honestly go about it in a vanilla world.
Build a small room to start with. Signs or ladders are quite useful for making quick air holes. An easy vanilla method of clearing out a room of water source blocks is to make sure it is enclosed on all sides and then fill it with either wool, wood or leaves (whichever you have best access to), basically anything flammable and then light it with flint and steel. So long as there was no way for water to get into that room you should have a nice dry room.