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asb3pe

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Jul 29, 2019
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I made the Immersive Engineering coke ovens in Beyond, yes. I thought I needed to turn coal into coke, and then use the coke in a blast furnace to make steel ingots... but then I discovered another much easier way to make steel. But yes, they are certainly buildable in Beyond, at least the Immersive version, I don't recall about the Railcraft version of the coke oven and I'm not in-game to check. Don't search for "coke oven", just shorten it to "coke" and see if there's an item such as "coke brick" or whatever.
 

OniyaMCD

Well-Known Member
Mar 30, 2015
1,438
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I'm sure I read something the other day that I really need but I can't find it.

Is there a block that holds infinite amounts of single-item-stack items (bows, swords, etc.)?
This is in FTB Beyond 1.5.2.

OR, was I just dreaming things? If so, what's the best way to deal with said items? Don't suggest "void"; I'm a hoarder!

If you combine them until they are fully repaired (so they have the same NBT data) they might stack in ME drives or DSUs. While neither is 'infinite', it would be a real grind to deliberately fill them.
 

xBlizzDevious

New Member
Jul 29, 2019
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If you combine them until they are fully repaired (so they have the same NBT data) they might stack in ME drives or DSUs. While neither is 'infinite', it would be a real grind to deliberately fill them.

Yeah, but then I'd be losing the enchants and so on. Was I just dreaming when I thought I read that tooltip on a block?
 

Inaeo

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Jul 29, 2019
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I'm sure I read something the other day that I really need but I can't find it.

Is there a block that holds infinite amounts of single-item-stack items (bows, swords, etc.)?
This is in FTB Beyond 1.5.2.

OR, was I just dreaming things? If so, what's the best way to deal with said items? Don't suggest "void"; I'm a hoarder!

If you combine them until they are fully repaired (so they have the same NBT data) they might stack in ME drives or DSUs. While neither is 'infinite', it would be a real grind to deliberately fill them.

Yeah, but then I'd be losing the enchants and so on. Was I just dreaming when I thought I read that tooltip on a block?

I believe what you are looking for is a XU Trash Can. It can hold all of that junk forever. Seriously, if you aren't actively planning on using it, it isn't worth storing. If you want to strip all the enchantments off, AA has a lens for the Atomic Reconstructor that may be able to help.
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
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I'm sure I read something the other day that I really need but I can't find it.

Is there a block that holds infinite amounts of single-item-stack items (bows, swords, etc.)?
This is in FTB Beyond 1.5.2.

OR, was I just dreaming things? If so, what's the best way to deal with said items? Don't suggest "void"; I'm a hoarder!
you might be dreaming about the past of an item in exu 1 called advanced filling cabinet it could hold 540 stacks but only of un-stackable items
I believe what you are looking for is a XU Trash Can. It can hold all of that junk forever. Seriously, if you aren't actively planning on using it, it isn't worth storing. If you want to strip all the enchantments off, AA has a lens for the Atomic Reconstructor that may be able to help.
blizz specifically said "dont suggest void" and u just went directly against that .
 

xBlizzDevious

New Member
Jul 29, 2019
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you might be dreaming about the past of an item in exu 1 called advanced filling cabinet it could hold 540 stacks but only of un-stackable items
blizz specifically said "dont suggest void" and u just went directly against that .

Thanks for actually reading my comment before replying!

I was well aware of the filing cabinets from before (they were so buggy with AE). They're not what I was thinking of, however. What I thought I found was a block in 1.10.2 (FTB Beyond) that had a tooltip that said it held unlimited single-item-stack items.





EDIT:
Question 2:
You can put a wireless crafting terminal on your Baubles "head" slot... Can I configure something so that I can use it from that slot? If so, how? Or, do I just have the ability to put it there for the magnet function (which I can't figure out too).

Question 3:
How do you use the magnet card in the wireless crafting terminal? I've configured the filter in the GUI and I've tried sneak+right-click but it doesn't do anything.
 
Last edited:

Drbretto

Popular Member
Mar 5, 2016
1,886
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Ahh, so when you guys said that the AA drill is worth it, you meant that it was the greatest thing in the history of mankind. Didn't expect to get a speed boost and 3x3 upgrade right off. This is the only way to mine.
 
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Drbretto

Popular Member
Mar 5, 2016
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Who did Extra Utilities 2? You broke angel blocks. These are useless. Completely ruined. You have ruined my weekend.
 

Inaeo

New Member
Jul 29, 2019
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Who did Extra Utilities 2? You broke angel blocks. These are useless. Completely ruined. You have ruined my weekend.
That would be the work of the same person that wrote XU. I didn't notice the difference, but then I'm a dirt scaffolding kinda guy.
 
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Starfang42

New Member
Jul 29, 2019
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Is there a way to blast-proof an Applied Energistics 2 formation plane? I'm designing/testing an Entropinnyum setup, and I want a blast-proof cage. This is the only weak point I haven't figured out yet. MC1.10 if it matters.
 

Drbretto

Popular Member
Mar 5, 2016
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... Because it now needs a pickaxe to break? o_O

Because it requires a pickaxe and it falls to the ground. Those are the reasons it was worth having. You could break it with your hands and instead if dropping, it went right into your inventory. I see almost no reason to use these ever, and they used to be one of my favorite things.

I'm sorry, but extra utilities 2 is a downgrade from the original. For the most part, I'm loving the 1.10 stuff, but this one has been disappointing.
 
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xBlizzDevious

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Jul 29, 2019
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Is there a way to blast-proof an Applied Energistics 2 formation plane? I'm designing/testing an Entropinnyum setup, and I want a blast-proof cage. This is the only weak point I haven't figured out yet. MC1.10 if it matters.

I *think* you can use RFTools' Block Protector. Never used it nor tested it however.

Because it requires a pickaxe and it falls to the ground. Those are the reasons it was worth having. You could break it with your hands and instead if dropping, it went right into your inventory. I see almost no reason to use these ever, and they used to be one of my favorite things.

I'm sorry, but extra utilities 2 is a downgrade from the original. For the most part, I'm loving the 1.10 stuff, but this one has been disappointing.

I have been quite intrigued by XU2, actually. And I do agree that the Angel Blocks are less effective than they used to be for the reasons you described, however, you can still place them in the air - a unique feature as far as I'm aware - and there are several magnet items available - or magnet mode in NEI/JEI if you are happy to use that.
 

Drbretto

Popular Member
Mar 5, 2016
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The problem is, placing them in the air isn't always useful if you have to swim to the bottom of the ocean to pick them up. Not being able to break them with your hands also makes it annoys Ng to break a block you're standing on to fall a bit and drop another angel block. It's not like it's just slower with the hand now. Now, if you don't use a pickaxe, it just deletes. I could see if the auto inventory thing was broken because of 1.10 or something breaking that ability, fine. But that is a design choice, and an over-correction.

There's still other good stuff in the mod, but I didn't like the ender thermic pump and ender quarry changes either. A couple of the recipes are a lot easier to make now, which is good. Just don't like the direction of some of the best pieces of it.
 
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asb3pe

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Jul 29, 2019
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Because it requires a pickaxe and it falls to the ground. Those are the reasons it was worth having. You could break it with your hands and instead if dropping, it went right into your inventory. I see almost no reason to use these ever, and they used to be one of my favorite things.

I'm sorry, but extra utilities 2 is a downgrade from the original. For the most part, I'm loving the 1.10 stuff, but this one has been disappointing.

Its not just ExU2 mod that's gone downhill, it's ALL the mods and ALL the modpacks. Oh sure, the game probably runs better in v1.10.2 than it did in v1.7.10, but so much changed in terms of the mod selection and the mods themselves, all of which seemingly had to be re-written from scratch... none of them improved in my humble opinion, they all went backwards. Maybe it's just me, I dunno. But that's how I feel about it.
 

Drbretto

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Mar 5, 2016
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I imagine some of it comes from being early on in stable development and the platform has changed. That's at least understandable, and there are a whole lot of new mods that are really great so far. But the extra utilities stuff feels more like a symptom of a thing I have been guilty of in the past. I used to mod a different game (Final Fantasy Tactics) and I did a bunch of things while I was learning it that somehow ended up working. Some of the sweet little accidents were the best things about my mod. But, as I matured as a modder, I went back and ruined everything I did before by trying to improve on it. Mostly trying to improve on things that were already perfectly fine and didn't need to be changed. I just changed them for the sake of it. I took the most popular things and destroyed them to get people to try other things, which sounded good on paper, but it ruined a lot of the little things that made it special. The little things that are born from the limitations when I was learning.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
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Is it normal that my AA energizer won't charge my dark steel boots? They're both using RF. Is this going to be a big disconnect all around? Like when I build a wireless charger from ender IO, will that not work on my drill?