According to the IC2 wiki,you find it at layers 40 and below. However,I take that with a grain of salt; The wiki's information is currently out of date on some matters,and,historically,IC2's had atrocious documentation. I've even disabled as many IC2 ore spawns that I could,and switched them over to other mods in the pack where I could,with IE being my preference. But tin? No mod lets me control that. Forestry and IC2 all have absolute minimum controls for their ores.
You know,it'd be stellar if every mod with worldgen components gave you the same options for its stuff that vanilla Minecraft gives you for world customisation. The whole idea behind modding,after all,is user-tailored customisation,is it not?
If NotEnoughResources exists for your version of MC, once you install it, it can tell you quite a bit about ore spawn levels, among other things. Just look up the recipe of an ore block in NEI; if NER knows about it, it'll give you a nice histogram showing where it spawns.
Although NER might only work with CoFH Core's worldgen system, so you may be out of luck.
You were correct in guessing I'm playing DW20 1.10 pack (with a couple mods added). I've gotten most of my gold from those pirate ships.. (super fun addition!) but world gen wise? meh....
I have yet to come across a Mesa Biome Mineshaft. More exploring I guess!
Okay, question here... Am I missing something, or is there an item like the Baubles Case from Botania that can hold lenses? I want to use my Mana Blaster for more than long distance torch throwing, but don't want to carry all the lenses around in my inventory. I know I could make a bag and use that, but I was wondering if there was something that would allow some functionality like the wand cap selector from Thaumcraft in 1.7?
Maybe the mod author will see this? Who knows
Can't the Mana Blaster itself hold six different lenses, which you can switch between with a right-click? It does in 1.7.10, at least; I suppose it could've changed sometime since.
Agricraft crops(1.7.10) grows at night? they have a penalty about it or it changes something with their stats?
Pretty sure (almost) all crops will grow at night, if there's a light source (such as a torch) near them. They won't grow quite as fast as they do in full sunlight, but they'll still grow just fine.
Is there a way to remove blocks from a world without launching it?
I got a crash (
https://forum.feed-the-beast.com/threads/dw20-1-10-02-world-crash.205200/)
For what I understand this is some EnderIO Conduit on an extra utilitie block... IF I could delete all extra utilitie blocks without launching the map this would help.. other wise no clue how to fix
I've used a program called MCEdit for this purpose in the past. It's a third-party program that lets you fly around in Minecraft worlds and edit the blocks therein. However, I've heard that at some point it started deleting any and all mod blocks in the world, which kind of defeats the purpose of using it to fix borked modded worlds. Also, I haven't heard mention of it in quite a long time, so I don't know if it still even exists.
Failing that, you could download a program that can read and edit NBT files (I use NBTExplorer), and poke around in the world save until you find the coordinates of the block that's crashing you. Slow and tedious, especially if you don't already know exactly what you're looking for, and likely to corrupt your world even more seriously if you do something wrong (make backups!), certainly, but it does work.