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PonyKuu

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Jul 29, 2019
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I have 3 MFSU's supplied with Eu by 4 turbines (want to add 2 more soon, and much more eventually) These MFSUs are hooked in parallel and power all my IC machines.
I want to add a matterfab to the system. How do I set it up so only excess energy will go into the matterfab? I need something that turns it on only if my MFSUs are full.
 

EternalDensity

New Member
Jul 29, 2019
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I have 3 MFSU's supplied with Eu by 4 turbines (want to add 2 more soon, and much more eventually) These MFSUs are hooked in parallel and power all my IC machines.
I want to add a matterfab to the system. How do I set it up so only excess energy will go into the matterfab? I need something that turns it on only if my MFSUs are full.
I need to know this too! Every time I hook up my m-fab, everything else dies.
 

Deor

New Member
Jul 29, 2019
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You could use a structure pipes to connect them together then use gates and pipe wire. Play with it in a test world in cheat mode to work out exactly what combination you need.

Sent from my Paranoid Android
 

Neirin

New Member
Jul 29, 2019
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I have 3 MFSU's supplied with Eu by 4 turbines (want to add 2 more soon, and much more eventually) These MFSUs are hooked in parallel and power all my IC machines.
I want to add a matterfab to the system. How do I set it up so only excess energy will go into the matterfab? I need something that turns it on only if my MFSUs are full.
Splitter Cable hooked up to redstone signals from your MFSUs. Set the MFSUs to emit when full. If they are always going to be the same charge, you only need to hook up 1 MFSU, if not you may want to use an AND gate so the splitter cable is only tripped when all the MFSUs are full. Also note that the splitter cable blocks EU when redstone is applied, so you'll want a NOT gate in there as well. If the cable doesn't seem to respond properly put a repeater in front of it, they need a direct redstone signal, so I don't think they work well with red alloy wire.

EDIT: splitter cable can only handle 512 EU/p, but for your situation that shouldn't be a problem
 

Omicron

New Member
Jul 29, 2019
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Don't they teach you young whippersnappers logic gates in school nowadays? :p *coughs and shakes walking cane in your general direction*

Demount your MFSUs and re-place them in serial order (one after another). Unsure if you need to keep a cable in between them; if it doesn't work without, try putting one there, so that the redstone signals don't interfere with each other.

1.) Set the first MFSU (the one your turbines connect to) to output a redstone signal if full.
2.) Set the middle MFSU to output a redstone signal if partially filled.
3.) Connect both MFSUs to a redpower toggle latch. Make sure it receives a redstone signal on the input coming from the middle MFSU at least once so that it toggles into that state.
4.) Connect the toggle latch to your matter fabricator so that the matter fab is currently switched off. May or may not need a NOT gate.

If set up correctly, what happens is as follows:
- Energy flows into your MFSUs. The middle MFSU will have energy coming through it and will therefore output a redstone signal. But if you set it up correctly, your latch will not toggle yet, because you already made sure it was toggled in step 3.
- The third MFSU will fill up first.
- Afterwards, the middle MFSU will start filling up. As soon as it is completely full, its redstone signal will go dark because it is no longer "partially filled".
- Finally, the first MFSU will fill up as well. As soon as it is completely full, its redstone signal will light up. This will toggle the latch, and the matter fabricator will turn on.
- Because the matter fabricator is now running, the first MFSU will no longer be completely full, and its redstone signal goes dark again.
- Eventually, the first MFSU will be completely empty, and the middle MFSU will start draining. However, as soon as that happens, it is once again counted as "partially full" and its redstone signal will light up. This toggles the latch, and the matter fabricator will shut off.
- Now the middle MFSU will fill up again, redstone goes off, first MFSU will start filling until it fills up and the redstone goes on, re-enabling the matter fab... and so on and so forth.


This setup makes sure you always have two full MFSUs worth of buffer storage that never get tapped by the matter fab (the third and middle one), and it also avoids excessive on/off/on/off flicker that will lag your game with redstone block updates.
 

PonyKuu

New Member
Jul 29, 2019
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Ah, they have "emit when full" setting, derp. So, that's much easier to do! thank you, guys! So, an AND gate will help. I think I'll hook it to the turbines output via a splitter cable. Flickering can be negated by a timer and an RS-latch

And I don't want them to be in series. 4 grinders + blast furnace consume more than 512 eu/t
 

Ako_the_Builder

New Member
Jul 29, 2019
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Ah, they have "emit when full" setting, derp. So, that's much easier to do! thank you, guys! So, an AND gate will help. I think I'll hook it to the turbines output via a splitter cable. Flickering can be negated by a timer and an RS-latch

And I don't want them to be in series. 4 grinders + blast furnace consume more than 512 eu/t

state cell is my favourite logic block, try one instead of separate rs latch and timer :)
 

PonyKuu

New Member
Jul 29, 2019
813
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state cell is my favourite logic block, try one instead of separate rs latch and timer :)
I'm not sure if it would work. It triggers the timer at a falling edge, but does it output the signal while you holding the input signal?

Edit: Nah, I can just merge input signal and output signal from the State Cell, so, yeah, I think I can use a State Cell.
 

PonyKuu

New Member
Jul 29, 2019
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If you are asking what I think you are asking (heh) then yes.
I'm sorry, I'm not a native speaker, so my English is still bad...

I know that the State Cell starts the timer when input signal changes from 1 to 0. But does it output 1 WHILE the input is 1? And what happens if the input jumps to 1 while the timer is running?
 

Ako_the_Builder

New Member
Jul 29, 2019
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Your english is fine, it's my knowledge of logic vernacular that's lacking :)

input on = output on
input off starts timer (output on until preset time is reached)
input on (during timer) resets timer (output remains on)
 

wildc4rd

Well-Known Member
Jan 29, 2013
185
36
53
Does the factorisation solar turbine thing still output charge? Read something about it outputting steam now somewhere. Want to build one on my roof! Sub question, what is the maximum radius?