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Red3055

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Jul 29, 2019
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Using 1.7.10 - how do i get IC2 universal cells to eject from the ore washer? or do i need to use something like AE2 to pull it out?
 

SpitefulFox

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Jul 29, 2019
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Is there a config for manually setting EMC values in EE3? The config seems to suggest there's a file somewhere containing the values, but I can't find anything.
 

macks2008

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Jul 29, 2019
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What is botania's "Clayconia" referencing? I feel like I should know this, but I can't put my finger on it.
I normally wouldn't bump my own question if I thought it was relatively non-consequential as it is in this case, but this one is driving me nuts! Does anyone know?
 
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yotus

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Jul 29, 2019
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I normally would bump my own question if I thought it was relatively non-consequential as it is in this case, but this one is driving me nuts! Does anyone know?

There are not that many words ending with the suffix -conia, but Heliconia is one of them http://en.wikipedia.org/wiki/Heliconia
The Heliconia does kinda look like the Clayconia, but Clayconia is grey because clay :)

14046084985847.png

Claytonia is also a very similar name (http://en.wikipedia.org/wiki/Claytonia), but the plant doesn't look like the Clayconia at all..
 
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asb3pe

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Jul 29, 2019
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Edit: Nevermind, I'm a dimwit, had one marker on the wrong block.

I thought there wasn't a maximum size area for an Ender Quarry? I laid out a 20x20 chunk square area using four Ender Markers but the Quarry says "Unable to detect fence boundary". I've flown all four sides and removed any trees that are in the way so the markers can see each other. So why isn't the quarry working? Anyone have any ideas? Are the markers just too far apart?
 
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rhn

Too Much Free Time
Nov 11, 2013
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I thought there wasn't a maximum size area for an Ender Quarry? I laid out a 20x20 chunk square area using four Ender Markers but the Quarry says "Unable to detect fence boundary". I've flown all four sides and removed any trees that are in the way so the markers can see each other. So why isn't the quarry working? Anyone have any ideas?
Chunkloading?
If you stand by the Quarry then your player loading range is only 11 chunks. It might not be able to find the markers since they and their chunks are simply not loaded.
 

asb3pe

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Jul 29, 2019
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Chunkloading?
If you stand by the Quarry then your player loading range is only 11 chunks. It might not be able to find the markers since they and their chunks are simply not loaded.

It is working now at 20x20. But I hear ya, I was wondering about this too. Somehow the markers can see each other outside of the loaded chunks. Gotta love these mod designers, dunno how they do it but they're the best!

This quarry should take all day to work even at max speed, and I'll probably still be processing ores tomorrow at this time. LOL Minecraft life is good! :)
 

Ashendale

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Jul 29, 2019
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The version of EP3 in Monster is rather well known as being particularly buggy. The mod was somewhat rewritten after after that version with new itemIDs, so updating it is not really straight forward either.

From what I remember the Monster version specifically had a bad bug where the portals would bug out if you dialled through the portals own GUI or something. I personally got around it by controlling the portals by redstone signals(and restarting the world every time I had configured a portal(s) through their GUI. But in the end eventually all my portals would crap out and just stop working no matter what.

So i take there is no way to solve this issue? Shall I break down the portals and rebuild them? I seem to recall that didn't work, but I could be wrong...
 

lavaheart

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Jul 29, 2019
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Does ANYone know if there is any other way to get other species of flowers using just binnies mods and forestry (no gendustry which has the one machine I'd heard you're able to crossbreed flowers with so far... >.>) ?

I have a creative setup in an accellerated mystcraft world where I trapped bees and probably at least 50 butterflies in a glass box. I have poppies and dandelions in there with 3 fert/flower bed as well as the soil slightly acidic. (that's what it said in NEI that daffodils like 3x fert and down 1 soil) after an hour I scooped up all the hybrid flowers and removed all others.... went to bed. and 9 hours later I don't have any daffodils still.

Do they require the specific colors that NEI shows as well (I felt it would be too improbable to need to use pristine flowers...)? should I be using the flower farm multiblock structure?


img

Here's my setup It's daytime 24/7 I just set my render distance to 2 chunks so that I could play another minecraft with this world in the background.
 

rhn

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Nov 11, 2013
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Ashendale

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Jul 29, 2019
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I really have no idea. It even looks like the 1.6.4 versions of the mod have been taken down from the mods minecraftforum page:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292751-enhancedportals-3
Probably due to all the bugs in an attempt to stop reports about it.

I noticed, but didn't consider that. I'll have to tinker with it a bit and see if I can do something about it. will post with solution or bad news and procedure, for future reference.
 
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Ashendale

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Jul 29, 2019
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I think I'll make these forums my second home...

On FTB Infinity (1.5.1 I cannot make the F7 crosses to toggle. I have mobiouscore and optifine light enabled. could these be causing an issue? I have checked for key conflicts and the old fix from 1.5.2 (graphics set on fast rather than fancy) does not work.

At some point before installing optifine I had the issue but solved it, not sure how. Now I can't replicate the "solution".
 

ScottulusMaximus

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Jul 29, 2019
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It is working now at 20x20. But I hear ya, I was wondering about this too. Somehow the markers can see each other outside of the loaded chunks. Gotta love these mod designers, dunno how they do it but they're the best!

This quarry should take all day to work even at max speed, and I'll probably still be processing ores tomorrow at this time. LOL Minecraft life is good! :)

Just done a 1000x1000 quarry, markers don't need to be chunkloaded;)
 
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Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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I think I'll make these forums my second home...

On FTB Infinity (1.5.1 I cannot make the F7 crosses to toggle. I have mobiouscore and optifine light enabled. could these be causing an issue? I have checked for key conflicts and the old fix from 1.5.2 (graphics set on fast rather than fancy) does not work.

At some point before installing optifine I had the issue but solved it, not sure how. Now I can't replicate the "solution".

Optifine is most likely the problem here. It causes a lot of issues with Forge. There should be a Forge compatible version that will hopefully fix the issue.
 

Ashendale

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Jul 29, 2019
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Optifine is most likely the problem here. It causes a lot of issues with Forge. There should be a Forge compatible version that will hopefully fix the issue.

You were right. It's Optifine. Unfortunately, because the light version removes lag and brutally raises my fps, while the HD standard version makes everything worse and enables the NEI overlay, i'm sticking with the light version...
 

APproject

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Jul 29, 2019
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Before I spend some time documenting the problem, has anyone noticed enormous energy leaks with the Draconic evolution energy storage?

I had 920b before. I came back to find the system losing RF at a rate of 150m RF/t. By the time I could break the export cable, I had lost 500b RF.

This started happening after I tried to use the electricraft rf storage as a buffer. But I reverted to the old system. I can't imagine how a bug with that system is still affecting me.
 

Renton Terrace

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Jul 29, 2019
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can I copy the Mystcraft profiling file from one world to another?
Because I like to play in a Flat map but don't want extreme instability in Mystcraft ages that have default gen
 

Padfoote

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Dec 11, 2013
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can I copy the Mystcraft profiling file from one world to another?
Because I like to play in a Flat map but don't want extreme instability in Mystcraft ages that have default gen

I think it's a world specific profiling, so probably not.