Posted this thread to alleviate arguing in the suggest mods thread I will expand shortly. Now the argument is on whether or not Ars Magica should be in the pack or not or fixed or waited for or whatever this came from a conversation between Bellaabzug21 and Jyzarc, I'm copy pasting the conversation into spoilers as we speak.
First post, starting the convo
A reply
Bellaabzug21's first reply
Jyzarc's argument
Xeno's Reliquary, Thaumic Bees and Ars Magica would all be great additions to magic world! As it stands Magic World is very lacking mod-wise and these additions would fill it out some. I do not think they would work in the other mod packs(except for Thaumic Bees.)
I read in Ars Magica thread that it not compatible currently with Optifine. A lot ppl use optifine and adding Ars Magica in current state will create problems for they.
The latest update included a patch that should fix the bulk of the issues being given to people by combining it with optifine. I'd also like to ask you to please spell people correctly.
I think ars magica would ruin pretty much any pack you put it in. At least as it is now. In my opinion the world gen/mobs part of it is really over done. The structures appear way to often and the mobs in it appear pretty much as often as regular hostile mobs. Since they do so much damage they just become really annoying. And the nature of them would make you thing they should be a little more rare. Not too mention the mana creeper which in itself is somewhat pointless. And again I wouldn't mind if it was like a really rare thing or something. And the dryads seem to have no spawn limits. They spawn everywhere no matter day or night, your Y level, what the ground is. It would be better if they only spawned on grass or something. It makes no sense how they spawn now. Even if these issues were fixed I don't think it should be in the ultimate pack. Possibly the magic pack