applied energestics

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RamblinWreckGT

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Jul 29, 2019
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sure, they still alive but why would you use them? buildcraft and railcraft replaced by extra utilities. factorization seem to not have a porpuse anymore and forestry was mowned by minefactory reloaded..
You do realize that MFR has been around for just as long as these, right? It didn't kill Forestry then and it hasn't killed it now.

I can tell you've never even touched Buildcraft's gates and pipe wires if you think ExU is somehow a replacement for Buildcraft.

i do use them, no one else use them
You do realize that you're telling one of the current developers of Buildcraft nobody uses his mod and all his hard work is unappreciated and useless, right?

You're also telling me I don't exist, since apparently no other users of Buildcraft exist besides you.
 
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Azzanine

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Jul 29, 2019
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BuildCraft is funny, it's so old hat you forget about the few neat things it has. I am running a pack that doesn't have it, when it came to mining at lava level I like to use the BC pump as it doesn't turn lava in to stone letting me walk around the empty cavity to mine often precious ores. In this BC less pack I can't do this now. Also I do occasionally use the filler. Also the tanks are great easy fluid voiders for TiCo as they destroy the fluid when they are.

I think one day I shall give BC a propper look in, even the clown pipes.

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malicious_bloke

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Jul 28, 2013
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btw I like the new default texture on the quarry.

The spume of red blocks as it clears the area for the frame is a bit irritating though :p
 
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Type1Ninja

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Jul 29, 2019
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Basically the claims about dead mods are just false... All those mods are alive and well. I still use BC a ton because (like I've said before) cobblestone pipes are dirt cheap and simple, and I like the world-holes the quarry makes (screw nature!). :p

On a more serious note, though, all the mods you have mentioned are still alive and well. SO MANY people use all of them - please tell us, where have you gotten the idea that nobody uses them? If it's just your server, then your people are weird. ;)
I don't see at all how ExU replaces buildcraft or railcraft... If you're talking about transfer nodes, those are just a new transport method, not a better one. Lots of people use Forestry for bees; that's the main purpose even more than farming, I think. MFR is OP - if you don't like it, don't use it or just remove it/find a pack without it. That's just balance.

As to the actual OP - AE2 is NOT too easy. I have one word - Channels!
As others have said, I use it alongside a barrel wall, as it would be a pain to make enough storage cells for all of my cobble... and dirt... and gravel... (that said, I agree with @malicious_bloke about storage buses needing a buff. They seem like the belong in the early game, but for whatever reason they require a channel each, which is distinctly NOT early game).
Then you can begin using it for automating and autocrafting, and it's fantastic. It's challenging, but in an intellectual way, not a "you need more resources for this!" way (although some things are pretty expensive).
 

skruis

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Jul 29, 2019
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My entire system is built around AE2 but I don't think AE2 is OP. It's certainly very nice to have and it's grown roots into almost every aspect of my base setup but I think the difficulty scales pretty well with the pacing of your game. In the early stages of your world, AE2 can be pretty frustrating to deal with and the setups are almost always ugly. You're almost better off not investing in AE2 early game and should rely on the traditional chest/barrel systems and if you do that, the whole thing starts to intertwine with other mods: barrels, ore refining, etc. I tend to use a lot of 1k drives and leave the mass storage to barrels or deep storage but then I also tend to avoid quarries and automated crafting. They're cool and all but if there's a point where you feel things are getting unminecrafty. Quarries and auto crafting are definitely crossing that line for me. Obviously, there are some things that you absolutely have to have quarries and stuff for but for the regular stuff, I prefer to mine the somewhat old fashioned way ... but with my Hammer :). The only thing I really don't like about AE2 is that I can't seem to find a good way to provide mid-distance connectivity. Example: I have parts of my base that span only a few hundred blocks and the Quantum Bridge just seems too expensive for the task. I'm currently using an ME Interface->Provider Pipe->Requestor Pipe/Remote Control->Ender Chest method but it's not a smooth process. I kind of wish there was a mesh network kind of solution with support for things like long distance directional wifi or maybe even 'balloon' satellites (that's probably more minecrafty...floating relays in the air) along with a router/firewall system that could link to an ME Interface. That would be less expensive than a Quantum Bridge but not have the interdimensional benefits.
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
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There are 2 needs that AE2 fills that are connected to each other:

Large storage and management (access, export/import) of items
autocrafting using those items.

Item transport is part of several different mods (thermal*, MFR, buildcraft, ...). You need at least one of those to play (tech-themed) modded minecraft to any reasonable degree (unless you wish to torture yourself with laggy hopper transport). Several of them can autocraft but only logistics pipes (and recently ender utilities) has the "access to all your items in a single spot and dispatch crafts" that AE2 has.
 

GreenZombie

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Jul 29, 2019
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There are 2 needs that AE2 fills that are connected to each other:

Large storage and management (access, export/import) of items
autocrafting using those items.

Item transport is part of several different mods (thermal*, MFR, buildcraft, ...). You need at least one of those to play (tech-themed) modded minecraft to any reasonable degree (unless you wish to torture yourself with laggy hopper transport). Several of them can autocraft but only logistics pipes (and recently ender utilities) has the "access to all your items in a single spot and dispatch crafts" that AE2 has.

It was always my understanding that mods like IC2, EnderIO etc. had their ridiculously deep crafting trees in the expectation that AE2 was being used to automate crafting.

It it wasn't for AE there would be a bunch of mods I really would not use as the whole make-a-thing to combine with a made thing thats made from things that were in turn made from made things that required special materials that had been made and combined into other things, to make things that can combine to make the thing you want gets rather old. And I left out a lot of steps there to keep this simple.
 

Azzanine

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Jul 29, 2019
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Wait...RFTools has comparable storage?
Yep, it has an advanced storage system that has 3 tiers that let you store 100> 200> 300 stacks of items. RFTools also has a form of remote storage.
The storage combined with an AE2 storage bus could be super powerful.

AE hasn't so much ruined modded MC but it has shifted paradigms somewhat.

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Azzanine

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Jul 29, 2019
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It's not much to look af but RFTools has a lot of ideas, some old ones but some are new. RF powered custom dimensions are cool. Also the enderpearl reactor thing looks interesting but I will admit I have not explored it yet. Involves timing and machines that throw enderpearls.
The dev of that mod is also making another rf gen mod that I hope is a refinement of that pearl idea. High but complicated RF gen.

Also has anybody seen Immersive Integration? IE style me cables are tbe bomb. My current base is draped with power/ me lines. It even has IE style redstone cable, which I am sure will have it's uses.
I should suggest IE style CC modem wire if thats possible.

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