Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

Discussion in 'Feed the Beast News' started by Feed the Beast, Oct 17, 2015.

  1. NunoAgapito

    NunoAgapito New Member

    The wood nerf us actually to boost the use of sawmills. But players usually only see the nerf side...

    Sent from my CUBOT ONE using Tapatalk
     
  2. SolManX

    SolManX New Member

    Unless they haven't realised the possibilies yet! I'm playing a gregtech pack and usually, after a period of raging about some 'nerf' I discover the GT way of doing things and all is well in the world again!
     
  3. Mikhaila666

    Mikhaila666 New Member

    The sawmill does 6, or 5 + rubber if using rubber wood. A must have in this pack. :)
     
  4. Shadowclaimer

    Shadowclaimer New Member

    Definitely tossing this on my server tonight and giving it a shot. I'm excited.

    Also FTBUtils is a list of things I've thought Forge should've had in its server client by default.
     
    Lethosos and Booker The Geek like this.
  5. keybounce

    keybounce New Member

    That "wood plank nerf but sawmill" issue seems like it's more a case of pack documentation. If the point of the plank nerf is to get people to do sawmills, and people don't know of it, then perhaps starting all players with a "What's in this pack" book would be a good idea.

    For that matter, is there a mod that lets you spawn players with a book that you can edit in a normal text editor? (the minecraft text editor stinks).
     
  6. Watchful11

    Watchful11 Forum Addict Team Member Third Party Pack Admin

    There is a book. On the left side of the player inventory screen, click the book icon.
     
  7. keybounce

    keybounce New Member

    Which mod gives that?
     
  8. Watchful11

    Watchful11 Forum Addict Team Member Third Party Pack Admin

    FTBUtils
     
  9. PuckSilverbreeze

    PuckSilverbreeze New Member

    I think even then Tech Tree needs some fleshing out
    I am stuck trying to figure out wiring the lasers without EnderIO. I may have missed something clearly
     
  10. Mikhaila666

    Mikhaila666 New Member

    Lasers for the assembly table? I originally was running them with a couple electrical engines from forestry off of IC2 generaltors, and now have them running on power from Waterwheels with leadstone energy ducts.
     
    PuckSilverbreeze likes this.
  11. Mikhaila666

    Mikhaila666 New Member

    I know this will be an unpopular question with some people..but:

    Is there a way to turn off Tinkers Construct ranged weaponry? I'm not sure why it was left in the pack. A crossbow is the first thing players make. They range up to less than a 1 second reload with 100 hearts of damage, and regenerate their ammunition. And just too easy to make. Nothing in the game does this much damage, at any level.
     
  12. NunoAgapito

    NunoAgapito New Member

    Just place a IE cabble connector behind each one and use copper cables. At least, early game
     
    PuckSilverbreeze likes this.
  13. NunoAgapito

    NunoAgapito New Member

    Hardly the first thing since you need a forge. And a 100 heart damage with less then a second reload need high end materials, like signalum... Also, not like early game....

    I understand your point but expert mode its not hard mode! The pack is supposed to be more grindy, time consuming, force you to build infrastructure... not supposed to be hard and remove the OP stuff. And, remember normal and extreme share same config options. Its just recipes that are tweaked.
     
  14. PuckSilverbreeze

    PuckSilverbreeze New Member

    I think this Expert Mode is trying to force me to learn Build Craft. I have avoided Build Craft since forever. I just find it i annoying that you need to keep swapping the pipes cause they do not connect to each other :)
     
    guiguilyon likes this.
  15. Mikhaila666

    Mikhaila666 New Member

    Let me be clear, I don't care about taking away YOUR toys. I'd like to sidestep a discussion about whether each person feels they need 100 damage weapons, or hates them.

    I'd just like to take them out of the server I help run, and was asking for advice on that one narrow topic.
     
  16. Watchful11

    Watchful11 Forum Addict Team Member Third Party Pack Admin

    You can add a modtweaker recipe to remove the casting recipes, either for the individual parts or the crossbow casting form entirely.
     
  17. PuckSilverbreeze

    PuckSilverbreeze New Member

    Hmm isn't there also a way to edit their damage in server configs... I am not sure but I thought I saw that for some Mods. It may be very Mod specific though.
     
  18. NunoAgapito

    NunoAgapito New Member

    Didnt want to upset you. I though you were asking in the concept of the pack theme, not your specific server.

    I too, think they are too powerful but so is draconic...

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  19. Mikhaila666

    Mikhaila666 New Member

    Not upset. I'm always confused when people use lines like "not trying to upset you" or "don't be mad". I just didn't want the conversation to go that way. Looking for specific information, not an argument over balance. And yes, draconic is powerful, but you can't get draconic for a long time, after doing a lot of stuff. Which 100 damage crossbows certainly makes easier....
     
  20. Mikhaila666

    Mikhaila666 New Member

    Excellant. Thank you much for that. Will give it a try.
     

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