the right way to transport power in rotarycraft is to actually use its shafts, bevel gears, shaft junctions, etc.
DO IT LIKE A MAN.
If my reactor is in a mystcraft age how do I get the power to my base in the overworld with a shaft?
the right way to transport power in rotarycraft is to actually use its shafts, bevel gears, shaft junctions, etc.
DO IT LIKE A MAN.
As of v17b, tesseracts are really the only way, though you will need several dynamos (whose power limit is 67MW).If my reactor is in a mystcraft age how do I get the power to my base in the overworld with a shaft?
Not really, no. What about caves that go up, down, sideways, loop, widen, tighten...I'm not sure how feasible it would be, can you pathfind to the surface and block off openings with smaller radii?
Explosive, hostile bats with decent health would be more fun. "Hey, a bat! I want morph! Free flight! Heheheh!....*Boom* Player died. Wtf?"Heck just something like the dirt creepers from special mobs but does it with stone and only out of sight. Would really mess with cavers.
Just fun brainstorming.
As of v17b, tesseracts are really the only way, though you will need several dynamos (whose power limit is 67MW).
Hmm, after reading through all the above posts, am I correct to assume that the power generated by the reactor is created by steam running through the turbines? If so, can the steam produced this way be transported using TE3's tesseracts?
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I will leave that to another mod.
How would you implement that? It is not like the monster AI knows where caves are.
No, because again, they completely negate the use of shafts, and more importantly, gears.Okay. I am still on v15 or so (whatever is in Horizons) and I am at work, so I don't have access to this information, but I believe that magnetostatic engines are limited to 4MW now? If so, you will need MANY magnetostatics on the other side of the tesseract to convert back. Wouldn't it be better if they were symmetrical? (Magnetostatics and rotational dynamos). Maybe they are.....
No. It is not a liquid like RailCraft.Hmm, after reading through all the above posts, am I correct to assume that the power generated by the reactor is created by steam running through the turbines? If so, can the steam produced this way be transported using TE3's tesseracts?
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No, because again, they completely negate the use of shafts, and more importantly, gears.
I can think of nothing that follows that and does not violate the realism of RC.I get that part, and I think it is actually a great thing. I really didn't get into gears and CVTs and such right away because of the uncapped magnetostatic engines. But I am really having a hard time figuring out how to move RotaryCraft energy over large distances. In real life, rotational energy is turned into electricity for transport. Maybe a super spendy
or otherwise balanced version of the magnetostatic engine designed to be the receiver in an tesseract situation whose cost and/or other properties make it balanced?
ReactorCraft is intended to be nothing more than an extremely large source of power for RotaryCraft. In the real world, electricity is used because it is so much easier and cheaper to transmit. These factors do not matter in RotaryCraft.This has gone way far from Eldritch Abominations, but I think the issue boils down to the purpose of ReactorCraft. RotaryCraft makes perfect sense to me, in use and creation of power. It all fits together nicely. On to ReactorCraft, the amount of power created is so great that using it just to turn shafts and gears just doesn't make sense for me. I mean I know that is how the power is generated from the steam, but I think in reality all of that is used to generate electricity, which is storeable and portable. Which in Minecraft to me invokes the idea of a stationary power generation area that is then used to power things in multiple distant areas.
Boils down to the idea of using a nuclear reactor to power rotational devices without some sort of electrical bridge seems really off to me. Not asking you to change things, just some observations.
There really isn't any efficient way to move all, or even a significant percentage of the power generated by a ReactorCraft fusion reactor. Reika mentioned here that someone managed to produce 58 gigawatts of power - that's 58,000,000,000 W, or 5.8*10^10 W - with a fusion reactor. To convert that to RF to move with a tesseract would require more than 1,000 rotational dynamos*. To convert that back to RoC power would require ~14,000 magnetostatic engines.If my reactor is in a mystcraft age how do I get the power to my base in the overworld with a shaft?
The problem with that, in the context of fusion reactors, is that a bedrock coil can only emit 16MW of power... or about 0.03% of the output of a 58 GW reactor.Personally I like the Idea of a industry coil/spring minecart to transport shaft power over long distances and cross dimensionally. It would be even better with Railcraft support for all of its cart/train management capabilities.
The Idea of running a shaft into a portal is also good but you run into issues with all the different portals out their for different mods. Plus the added complexity of handling it while keeping away from magic and staying with in the theme of rotarycraft.
There really isn't any efficient way to move all, or even a significant percentage of the power generated by a ReactorCraft fusion reactor. Reika mentioned here that someone managed to produce 58 gigawatts of power - that's 58,000,000,000 W, or 5.8*10^10 W - with a fusion reactor. To convert that to RF to move with a tesseract would require more than 1,000 rotational dynamos*. To convert that back to RoC power would require ~14,000 magnetostatic engines.
*note that while rotational dynamos can produce just shy of 12,000 RF/t each, redstone conduits can only accept 10,000 per face. It's possible to dump that energy directly into a tesseract, which doesn't have a limit, but then, even with the most efficient, incredibly complex setup to get the shaft power to the dynamos, you'd need 1 input tesseract and 1.2 output tesseracts per 6 magnetostatics, or about 367 tesseracts in total.
In short, there is no good way to transmit that much power cross-dimension. Realistically, however, it's unlikely you'll actually be able to use even 0.5% of the total power produced, especially if you only build one to power non RoC machines. It's an excellent end-game goal for low-maintenance, practically infinite power, but don't expect to be anywhere near able to use it all.
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