...Those are not superflats.By superflat-type worlds, does that include worlds that use the flat bedrock mod? Or flat bedrock Mystcraft ages?
...Those are not superflats.By superflat-type worlds, does that include worlds that use the flat bedrock mod? Or flat bedrock Mystcraft ages?
I half wondered (and hope not) that the sucker is invisible.
.................oh god now I'll have more nightmares.
It is not invisible.I have to say this mod has given me nightmares... for real. Playing ligit with it and digging around, hearing the sounds it creates sends shivers up my spine.
Although truth be told I also have an issue where the thing never shows up. In creative I created a new normal world and dug to bedrock, made a nice chamber then a large hole... and waited, even poped to survival and still waited, walking around the 8x8 hole I made... I could hear it but it never showed. Going back to creative I flew down into the hole and looked around... it was no where to be found and even removing void fog to light up the whole underside of the void showed no scary monster.... just the spooky sounds.
I half wondered (and hope not) that the sucker is invisible.
.................oh god now I'll have more nightmares.
Pisst. Hay Rei make it invisible in hard mode.It is not invisible.
No, I am not going to do that.Pisst. Hay Rei make it invisible in hard mode.
Due to a bug in the current public version, after it is created in one dimension in one save, it will not spawn in that dimension (even in another save) until the game is reloaded.So why isn't it showing up yet I can hear it? Has it just not spawned yet but still making the sounds?
As soon as it spawns in one world, it will not spawn again, in any save.Even if you have never gone to any other dimension? I've made a new world and only stayed in the over world to check the monster out but it;s nowhere to be found even though I can hear it. I would have thought you'd only hear it if it was near by, not in another world that you haven't gone to.
PFFFFFFFFFFFFFFFFFFSo yeah, made the mistake of putting this in a skyblock...
Looks neat though.
Right now, no, the noises are actually coded separately. I can make it only happen with a monster in the world, but that will introduce a performance hit.Seriously, the ambient noise added by that thing is freaking me out. If I locate him and kill him, does the noise stop for a while? If so, I'll re-enable this mod and make it my quest.
Would it be possible to enable the noises making, well, noise, while it's not dead, as a config option? This would allow people who have CPU to spare to be able to get some reprieve from the freaky noises by finding and killing the void monster.Right now, no, the noises are actually coded separately. I can make it only happen with a monster in the world, but that will introduce a performance hit.
Not until you go to it.agree... and make em load in the overworld by default. I STILL have not seen it. So is it spawning in any other world type even if I never go to it?