Maybe:Can you take another swing at that second one? I wouldn't use detect on a specific enemy; I'd use it to generally-locate magiks around me, emanating from objects or individuals. And then avoid them at all costs because magic sucks (it might also render me into a state of increased agitation or nervouseness. From an RP perspective, I wouldn't necessarily warn my team that there's magic nearby, I'd just start wigging out a bit)
Detect magik: He gains +2 to agility when dodging magic for 3 turns. 3 turn cooldown.