Magiks:
Shadow
Weather
Light
Holy
Dark
Creation
Sound
Mental
Summoning
Animation
Absorption
Sensing
Illusion
Natural
Quantum tunnelling (passing through things, teleporting)
Mimicry
Possession
Time
Do you have descriptions for them?
Magiks:
Shadow
Weather
Light
Holy
Dark
Creation
Sound
Mental
Summoning
Animation
Absorption
Sensing
Illusion
Natural
Quantum tunnelling (passing through things, teleporting)
Mimicry
Possession
Time
No. Pick a few you want descriptions for and I'll give you answers. I know what they are, I just don't have descriptions written down.Do you have descriptions for them?
Shadow, Dark, Holy and CreationNo. Pick a few you want descriptions for and I'll give you answers. I know what they are, I just don't have descriptions written down.
I'm actually considering it. I have very little interest in RP generally speaking, but I may make a rare exception for the sake of the world.
I'm not actually worried about the GM skewing the world too much. If I can think up a character I'll hop in.
Add Light, Summoning, and Animation to this list, I'd be interested to know how they differ. Also, any transformation magiks?Shadow, Dark, Holy and Creation
Shadow:Shadow, Dark, Holy and Creation
Transformation (shape-shifting) was absorbed by natural. The rest are coming right up!Add Light, Summoning, and Animation to this list, I'd be interested to know how they differ. Also, any transformation magiks?
Light:Add Light, Summoning, and Animation to this list, I'd be interested to know how they differ. Also, any transformation magiks?
Cheese, I'm considering a mostly-mundane individual from a magical perspective. A tinkerer of sorts, who specializes in steam-punky-type tech. Uses a compressed-air-reload repeating crossbow (3 shots?). Favours ranged combat.
Dislikes and is fearful of magic and will maintain a "safe" distance from companions who use it. Bonus if I can incorporate an innate magical ability that I'm not aware of and that I can refuse to acknowledge. See AoE magical dampening thoughts below.
Diminutive in stature. One eye: lost the left eye to a magical accident as a child. Missing two fingers on left hand for same reason.
Wears special goggles: a special lens on the right eye provides enhanced depth perception.
Not sure of powers. A suppression ability might be applicable. Good with locked doors. A means of protecting self from magic, or dampening/nullifying magic in an area or on a target might be appropriate.
Shadow walking:
The ability to become a shadow and move undetected.
Shadow wielding:
The ability to use physical shadows with devastating force.
Blessings:
The ability to place positive blessings onto people and objects, imbuing them with helpful effects.
No concerns from me on any of this. I'm a quasi-reluctant companion, gruff and separate. Building relationships is difficult for me when confronted with the difficulties of overcoming my fears and presumptions.So firstly, don't worry about ammo, this combat system doesn't account for ammo. Also, ranged fighting is no different to close combat. Only abilities can stop attacks against you.
Secondly, he can dislike/fear magic, but everyone else will be using it.
Thirdly, everyone has innate magical ability, so that would work yes.
Finally, if you could be a little more specific I'll give some ability suggestions.
So, some feedback. Lens is completely right, despite his horrifically op ability descriptionName:Chuckington
Age:19
Magiks:Shadow, Holy
Appearance (picture or description):
Personality:lonely, can't really control his anger, will defend people that are in great danger
Backstory (You've always lived in Pert):Equipment: a bloody iron chestplate, a giant bloody hammer, fur and leather pants, which are bloody too.Chuckington has lost his dad when he was 6, he saw him getting killed by a giant bear-like monster. When he was 7 he found two very old(read: ancient) books, one was describing minerals and mettalurgy and the other was having the alphabet. When he was 8 he started school knowing how to read and some information about mettalurgy. He started learning magic, blacksmithing and fighting. When he was 10, he made himself a make-shift pickaxe and mined some iron which he made into a chestplate, altough he didn't only used iron he also poured some of his blood and the blood of the bear-like monster which he killed with a couple friends, as the monster was old, the chestplate was bound together using creation. The weapon of his choice was a giant hammer inspired by his blacksmithing hammer, to obtain it, he went in a forest and chopped an old tree that would have died soon anyway. The process of the creation of this hammer was very simmilar to the one of creating his chestplate. He has also made himself
some leather and fur pants from the skin and fur of that monster. The creation of the mentioned armor took him 5 years. He decided to stop using creation, in favor of Shadow Magik and Holy Magik.
Stats (25 total):
Health: 5
Armour:5
Agility:3
Strength:5
Accuracy:3
Magical skill:3
Magical defence:1
Magical abilities (3 total):
Shadow walking:
The ability to become a shadow and move undetected.
Shadow wielding:
The ability to use physical shadows with devastating force.
Blessings:
The ability to place positive blessings onto people and objects, imbuing them with helpful effects.
I've got ideas for these but I'm kinda busy rn.No concerns from me on any of this. I'm a quasi-reluctant companion, gruff and separate. Building relationships is difficult for me when confronted with the difficulties of overcoming my fears and presumptions.
Ability one: shut down a person somehow (Suppression) so that he's delayed for a period of time.
Ability two: detect magic (goggles)
Ability three: suppress magic in an area. I cannot target it or direct it at enemies only. I cannot predict the range. I cannot even predict with surety that it will happen. I just know that magic seems to sometimes shut down near me when I'm filled with particular fear.
just give it a cooldown of 100 turns that even last after a battle. That would doSo, some feedback. Lens is completely right, despite his horrifically op ability description