Agrarian Skys help, venting, and discussion thread

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Xtremekiwi

New Member
Jul 29, 2019
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Okay game, now you're really starting to anger me! I have so far lost 11 lives, and all but three of those are caused by some stupid glitch that keeps happening, and would'nt you know it, it's related to blood magic. Basically, sometimes when I use the sacrificial orb, even though I would still have half a heart left (I can clearly see), boom! I die! Sometimes I go into this strange limbo-type thing where I just become stuck in one place while all of my items scatter. It still counts as a life lost, even though I shouldn't have died! Oh, it gets better: I just died twice instantly, once due to that bug and once because even though I had died I was still counted as alive and a thaumic slime then up and killed me, costing me a second life even though I shouldn't have lost any!
 

Moasseman

New Member
Jul 29, 2019
1,680
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Okay game, now you're really starting to anger me! I have so far lost 11 lives, and all but three of those are caused by some stupid glitch that keeps happening, and would'nt you know it, it's related to blood magic. Basically, sometimes when I use the sacrificial orb, even though I would still have half a heart left (I can clearly see), boom! I die! Sometimes I go into this strange limbo-type thing where I just become stuck in one place while all of my items scatter. It still counts as a life lost, even though I shouldn't have died! Oh, it gets better: I just died twice instantly, once due to that bug and once because even though I had died I was still counted as alive and a thaumic slime then up and killed me, costing me a second life even though I shouldn't have lost any!
How to fix? Keep yourself above half a heart. Don't use the orb unless you have at least 2 hearts.
 

Xtremekiwi

New Member
Jul 29, 2019
159
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Alright, I've calmed down from that last death to continue on. I've automated dirt generation, but my current mob grinder is not adequare enough: A dark room with a cobblestone floor and a grinder in the middle. Time, I'd say, to upgrade. How? simple. By replacing the cobblestone floor with one made out of cursed earth.
 
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Jerx99

New Member
Jul 29, 2019
75
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Anyone know what the "secondary" classification of foods in Hunger Overhaul signifies and what order of usefulness they have?

I'm talking about "nourishing", "unfulfilling", "wholesome" etc.
 

silentrob

New Member
Jul 29, 2019
228
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Alright, I've calmed down from that last death to continue on. I've automated dirt generation, but my current mob grinder is not adequare enough: A dark room with a cobblestone floor and a grinder in the middle. Time, I'd say, to upgrade. How? simple. By replacing the cobblestone floor with one made out of cursed earth.
The grinder works a 5x5 zone in front of it. Putting it in the middle of the room means at least half the room is behind it and isn't covered. Put it in the wall for better coverage.

Also, mobs will only spawn if you are at least 24 blocks away. Make sure you build the room a ways away from your base so you aren't getting too close and stopping spawning.
 

silentrob

New Member
Jul 29, 2019
228
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Anyone know what the "secondary" classification of foods in Hunger Overhaul signifies and what order of usefulness they have?

I'm talking about "nourishing", "unfulfilling", "wholesome" etc.
I believe that tells you how much saturation they give.
 

Xtremekiwi

New Member
Jul 29, 2019
159
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0
The grinder works a 5x5 zone in front of it. Putting it in the middle of the room means at least half the room is behind it and isn't covered. Put it in the wall for better coverage.

Also, mobs will only spawn if you are at least 24 blocks away. Make sure you build the room a ways away from your base so you aren't getting too close and stopping spawning.
I've just learned the former myself via help from my precision hammer. It explains why so many enemies kept avoiding the grinder. As for the latter, well, cursed earth doesn't care about proximity (or so I heard)
 

silentrob

New Member
Jul 29, 2019
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I've just learned the former myself via help from my precision hammer. It explains why so many enemies kept avoiding the grinder. As for the latter, well, cursed earth doesn't care about proximity (or so I heard)
Yup, cursed earth doesn't care, but might as well get natural spawns too, to speed things up even more...
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,705
2,996
333
Lost as always
Alright, I've calmed down from that last death to continue on. I've automated dirt generation, but my current mob grinder is not adequare enough: A dark room with a cobblestone floor and a grinder in the middle. Time, I'd say, to upgrade. How? simple. By replacing the cobblestone floor with one made out of cursed earth.
I build a one chunk grinder (16 x 16 using F9 to remain within the chunk boundaries). I use Conveyor Belts to move mobs to the center using four strips and a 2 x 2 hole in the middle for mobs to fall into where the grinder is. Replacing the cobble with cursed earth is certainly one way to produce additional spawns.
 

Scryptt

New Member
Jul 29, 2019
8
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I'm running a MFR farm with wheat, trees, tomatoes, and lettuce and for some reason i'm not getting any lettuce from it. I get all the other crops and I get lettuce seeds but not the actual lettuce. I don't know if i'm doing something wrong or if i'm just dumb, but I have no idea whats wrong and any help would be appreciated.
 

Madraver2011

New Member
Jul 29, 2019
68
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Someone on Reddit asked how and why i automated my surplus soul sand, so i thought i'd share the compact+tileable method :)

(I don't know how to do the Spoiler thing, so i'm sorry its such a large image :p)
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
243
79
Someone on Reddit asked how and why i automated my surplus soul sand, so i thought i'd share the compact+tileable method :)
(I don't know how to do the Spoiler thing, so i'm sorry its such a large image :p)
you can just the water in the side and the sand in the top then pull the soulsand out the bottom
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
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It was made to be tileable, in my world i have 5 of these next to each other with one hopper/chest sucking up the soul sand
it's still only top, 1 side and bottom, still fully tilabable and cheaper with only an import bus/itemduct extra and you save on the autonomous activators
 

silentrob

New Member
Jul 29, 2019
228
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It was made to be tileable, in my world i have 5 of these next to each other with one hopper/chest sucking up the soul sand
His solution is tileable (it's what I use too). Put your water input where your AA is, sand goes in where you have the vacuum hopper and soul sand out where you have the fluid bus.