Well it seems that the game crashes for me when i try to reel in the rf fishing rod the throwing wors but pulling crashes it.
Probably this known bug? http://forum.feed-the-beast.com/thr...quest-bug-reporting.43625/page-68#post-642283
Well it seems that the game crashes for me when i try to reel in the rf fishing rod the throwing wors but pulling crashes it.
Updated from 2.1.2 to 2.1.5 and deleted the Nether to reset it.
For some reason Nether Ores seems to be spawning everything.
I'm seeing Osmium, Mythril, Nikolite, etc.
My game has crashed a further 3 times tonight and one of those times my world didn't show up in the game window after and I had to restore a back up. It seems to run for about 5 or 10 mins and then crashes. Interestingly the first 2 crashes I had on Thursday were client crashes whereas the latest crash reports from Friday say they are server crashes.
Here are the latest crashes reports:
http://pastebin.com/fLpwfDD5
http://pastebin.com/j7ir30AU
http://pastebin.com/2v5Luut2
Hi guys - any chance of a response to these as it's preventing me from playing.
Am i missing something, or high oven wont go over 1000°C so it wont melt steel as of v.2.1.5
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I'm sorry i don't know how spoilers work xD
[spoiler]random blurb of text here[/spoiler]
As these are client-side update it yourself.
But if there are issues, you'll find out quickly why the mod pack creator's run betas and Not Recommended versions.
Also if there are issues, any issues wont be able to be fixed on here. As you've modified the Modpack.
Update to : http://minecraft.curseforge.com/mc-mods/68023-mariculture/files/2202262/download
if that fixes it for people with that crash I'll push a hotfix to the launcher.
For a temp fix try placing one manually sheared leaf in a barrel and have the new ones routed into it.I have a Bloodwood tree being harvested and shearing leaves.. What the harvester gives me is "block.leaves..name 3258:10" These fail to convert to dirt as they will not allow themselves in a barrel to compost, if I shear the trees be hand I get Bloodleaves 3258:2
Nope, coming out of the Harvester the wrong name. will not join a barrel with the correct oneFor a temp fix try placing one manually sheared leaf in a barrel and have the new ones routed into it.
Update to : http://minecraft.curseforge.com/mc-mods/68023-mariculture/files/2202262/download
if that fixes it for people with that crash I'll push a hotfix to the launcher.
Have you tried the unifier or Auto Dictionary modifier (probably not the proper name.)Nope, coming out of the Harvester the wrong name. will not join a barrel with the correct one
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassCastException: tsteelworks.blocks.logic.DeepTankLogic cannot be cast to tsteelworks.blocks.logic.HighOvenLogic
at tsteelworks.blocks.logic.HighOvenDuctLogic.getHighOvenController(HighOvenDuctLogic.java:179)
at tsteelworks.blocks.logic.HighOvenDuctLogic.getOutputInventory(HighOvenDuctLogic.java:430)
at tsteelworks.blocks.logic.HighOvenDuctLogic.insertItemToInventory(HighOvenDuctLogic.java:204)
at tsteelworks.blocks.logic.HighOvenDuctLogic.updateDuct(HighOvenDuctLogic.java:95)
at tsteelworks.blocks.logic.HighOvenDuctLogic.func_70316_g(HighOvenDuctLogic.java:77)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
... 4 more
I was about to submit this exact bug, but it looks like it's already known.Can you push a blood magic update too that squashes the horrible dupe bug with the chemistry set
Unifier did not fix it. Dumps same thing out that went in.Have you tried the unifier or Auto Dictionary modifier (probably not the proper name.)
That's if they're OreDict together.
Yup. That's what happens when I have to change the config settings. Things go weird. Now I have to fiddle more and figure out how to stop the stuff I didn't want.
# If true, will spawn nether ores regardless of if a furnace or macerator recipe was found. If false, at least one of those two must be found to spawn the ore.
B:ForceOreSpawn=true
This first "occurred" in 2.1.3, 2.1.4 didn't fix it.
A friend of ours started out in the single player map (Home sweet Home Q according to him). He quite quickly however started up a server with his SSP map.
He didn't change anything beyond just booting the server with the save"world" loaded.
Our nether seems to be quite... "empty" mob-wise. Very occasionally an imp will spawn, and i've found hellfishes in 1 (remote) spot but no ghasts, almost entirely no pigmen, no blazes (unless spawned by a spawner in a fortress), no wither skeletons, nothing.
I have however found a weird spot in the nether. Regular (non-thaumcraft) bats seem to be spawning in an alclove. If you wait for a while they just keep on spawning.
screenshot : http://wrongplace.be/files/2014-05-17_22.12.52.png
(look at the minimap entity radar).
We have absolutely no idea why this is happening. Mining nether ores doesn't seem to spawn anger/spawn any pigmen either.
Try entering the command.
/cofh killall
This will kill off all of the existing hostile mobs and reset the hostile mob cap. There are probably a ton of Hellfish hiding in the netherack eating up the hostile mob cap not allowing any of the other hostile mobs to spawn.