Age of Engineering Series!

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C

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Nah, infrastructure isn't boring! Its all part of the game. With regards to autocrafting, obviously you'll need some Molecular Assemblers and Interfaces, I'd dedicate a dense cable off one side of your controller just for that. In terms of early recipes, you'll want your patterns automated, as well as things like cables and such. If you haven't already done it, I'd make some Calculation Processors as soon as possible - you need those for acceleration cards, and boy do those make the inscribers quicker ;) and the Molecular Assemblers too!

I guess because I watch each episode at least 4 times (once when I actually record it, once when I edit, once following transcoding and once after uploading) that the infrastructure parts get old quick!

A pattern to automate the production of more patterns! Sounds good!

You should be able to automate crystals (fluix, and pure fluix, pure certus and pure nether quartz) without much bother at all - you might as well use one water source block with 5 crystal growth accelerators around it for all of those. The Actually Additions ranged collector is your friend - you can use AA filters to set up a whitelist so only the fully grown crystals are picked up - then just have that going back to the interface. The AA Automatic precision dropper (set to deactivation mode rather than pulse) will work wonders for dropping the items in.

That what I was thinking! A dropper and a collector should do the trick perfectly, all hooked up to a chest with an ME interface on it...



I would automate the crafting of EnderIO conduits first to be used in all of the other projects. Your gonna have to do it at some point, you need several thousand of the alloys near the end of the pack.

Nuke makes a good point about the conduits - while the crafting of those is simple, the alloys used to make them are less so. Again, blocking mode should help to prevent alloy recipes getting screwed up, and you should be able to set the same side to push/pull, meaning you won't need to run conduits from the output back to the interface (double check that).

I had completely overlooked this... Alloys are a massive pain in my ass but I imagined it was a mid-game thing that goes away... If I'm gonna be needing loads then this is definitely on the cards

You haven't got any IE presses set up yet, have you? You'll probably need a couple of those at some point, but if you don't need them yet I wouldn't worry too much. It tends to be for things like gears and rods where they are either needed, or cheaper.

Re the Atomic Reconstructor, that's another one where the Ranged Collector and the Precision Dropper are super handy.

I have none of these setup at the moment but I made a test world with some... The noise they make sounds amazing... Like an old printing press :D I like the idea of requesting something via AE interface and the result is all of these machines firing up.

My god, it's going to glorious!

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*Never be afraid to ask when you do not understand*
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My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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GamerwithnoGame

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A pattern to automate the production of more patterns! Sounds good!
Yep, this is one of the first things you'll want, without a doubt!
I had completely overlooked this... Alloys are a massive pain in my ass but I imagined it was a mid-game thing that goes away... If I'm gonna be needing loads then this is definitely on the cards
Unfortunately, you'll be needing these for a long time yet to come, if memory serves - you're going to want those automated.
I have none of these setup at the moment but I made a test world with some... The noise they make sounds amazing... Like an old printing press :D I like the idea of requesting something via AE interface and the result is all of these machines firing up
I know, right??? :D That's one of my favourite things too. The Mek logistical sorter makes a click noise whenever it ejects something into the pipes - you'd think that would annoy me, but I love hearing it all kick into gear, and machines whirr and all that.
My god, it's going to glorious!
It. will. be. magnificent.

Oh yes.
 
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KingTriaxx

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Several of the alloys can be done in the vastly faster Arc Furnace from IE I believe.

The other thing, is don't worry about multiple empowerers, instead turn on blocking mode with your interface. Then it'll only stick one set of crafting ingredients into the chest at a time, and wait for the result, before allowing new ones in. Same trick works with carpenters.
 
C

Closet Gamer

Guest
Several of the alloys can be done in the vastly faster Arc Furnace from IE I believe.

The other thing, is don't worry about multiple empowerers, instead turn on blocking mode with your interface. Then it'll only stick one set of crafting ingredients into the chest at a time, and wait for the result, before allowing new ones in. Same trick works with carpenters.
Sweet! Blocking mode it is then! Cheers king.

I've not setup the arc furnace yet but the machine looks impressive! I'm assuming the consumable part (forget what it's called but if I say sparker you will know what I mean) cannot be auto-replenished?


------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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C

Closet Gamer

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Here is episode 39! More applied energistics and... Trophy time! Man this getting good! Loving the possibilities of applied energistics and all the opportunities for automation it brings! Plus, few more subs, almost at 100... I might make myself a cardboard play button :'D

------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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C

Closet Gamer

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C

Closet Gamer

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Having seen #39, you were already ahead of me on a number of my points! Ah well. Good stuff!
Na it's all good dude, I'm just quick at recording ;)

I have a question! Is there anything that detects the presence of an item in the world (not a block detector)?

I'm looking to have my fluid growth accelerator auto-switch on when a fluix seed is dropped. I tried mucking around with the scanner and that only detects placed blocks. It just knows that there is water in front of it and won't react to water+seed.

------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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GamerwithnoGame

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Na it's all good dude, I'm just quick at recording ;)

I have a question! Is there anything that detects the presence of an item in the world (not a block detector)?

I'm looking to have my fluid growth accelerator auto-switch on when a fluix seed is dropped. I tried mucking around with the scanner and that only detects placed blocks. It just knows that there is water in front of it and won't react to water+seed.
So. Short answer: yes, the stuff from Integrated Dynamics. But that goes SUPER over my head with how it works, so I can’t help you at all.

As an alternative: would a level emitter with a crafting card be of use? So when it’s crafting crystals a redstone signal is emitted, which switches on the toggle bus?
 
C

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So. Short answer: yes, the stuff from Integrated Dynamics. But that goes SUPER over my head with how it works, so I can’t help you at all.

As an alternative: would a level emitter with a crafting card be of use? So when it’s crafting crystals a redstone signal is emitted, which switches on the toggle bus?

I'll give integrated dynamics a look, can't be that hard can it ;)

The level emitter would work I think... that would be to keep a certain amount in stock - this could be the best way because you don't want to sit around waiting whilst they grow even if it is just a few minutes.

Man I love puzzles like this though, this is why I love modded MC.

I'll let you know how i get on with integrated dynamics resesrch

------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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C

Closet Gamer

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So. Short answer: yes, the stuff from Integrated Dynamics. But that goes SUPER over my head with how it works, so I can’t help you at all.

As an alternative: would a level emitter with a crafting card be of use? So when it’s crafting crystals a redstone signal is emitted, which switches on the toggle bus?
So turns out it's not bad at all, I watched a spotlight and an integrated dynamics entity reader should do the trick at detecting the presence of the seeds. Then I just need to tell it to send the redstone signal - time for some mucking around in game ;)

------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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GamerwithnoGame

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So turns out it's not bad at all, I watched a spotlight and an integrated dynamics entity reader should do the trick at detecting the presence of the seeds. Then I just need to tell it to send the redstone signal - time for some mucking around in game ;)

------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
It’s all the stuff with the cards and the booleans and the variable stuff - basically I probably think it’s more difficult than it is because Dire has spectacularly failed to explain or demonstrate it in a way that makes sense :p it certainly doesn’t seem especially intuitive with how you have to do things, but if you can figure it out, have at thee! :)
 
C

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Hey everyone, here is episode 40 of my age of engineering series. Today we finally get into the good stuff - AE2 autocrafting! This episode is the basic stuff - plates, alloys, circuits and that junk.

Next episode I'm gonna focus on autocrafting with the atomic reconstructer, the inscribers, the empowerer AND the growth chambers.

Hope everyone is enjoying the series so far - as always feedback is appreciated and taken on board. Also, if you fancy recommending the series to a friend I would really appreciate that too. Take it easy.


------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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C

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Here is episode 41 of my Age of Engineering play through. Today we look at some of the slightly more complex Applied Energistics 2 autocrafting setups! The atomic reconstructer, the empowerer, the growth accelerators and the inscribers. Exiting stuff isn't it!? I think so anyway... ;)


------------------------
*Never be afraid to ask when you do not understand*
------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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C

Closet Gamer

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Episode 42 of of my Age of Engineering Series! Today we dip our toe tentatively into integrated dynamics... this is quite an intimidating mod to start using, however it is quite powerful when you get the hang of it. I enjoyed mucking about with it and will probably give it a proper spotlight soon.

I also recently setup a discord server for the channel. Please pop over and say hello :) https://discord.gg/ubky25s


------------------------
My Age of Engineering Series: http://www.youtube.com/playlist?list=PLUZaEaeCvlj6ChY3jks-N8rW74_3qEtmD
 
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GreenZombie

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If you look at what Super Circuit Maker can do, ID offers way too little to impose an RF/t cost: You can't even use it to implement a simple latch which I consider crucial in any mod I'm using for redstone style automation.