All the Advanced Generators Turbines need Plutonium. 428 will keep you going for a while, or you could burn a fair bit hotter, and burn through the Uranium quicker to get more plutonium.
Now, you'll definitely need reactors, so DO build those. But, there is also Advanced Generators (I think that's what it's called) - I think you need some plutonium for the good rotors for that, but that can kick out a nice amount of EU with the right setup (it's a multiblock) and can run off liquid fuels like Crystallised Canola and stuff.
Just one other thing - have you seen the cobble generators available? They're invaluable for the generating scrap in the recycler for improving the rate of production of uu-matter.
All the Advanced Generators Turbines need Plutonium. 428 will keep you going for a while, or you could burn a fair bit hotter, and burn through the Uranium quicker to get more plutonium.
Sounds good to me man! Just been looking at the crafting recipes for all this stuff! I'm gonna automate a lot of it I thinkYeas, that's the one I used. I had 6 recyclers and two top tier (emerald) cobble gens but they still couldn't keep with the mass fab. I ended up with 2x 420 nuclear reactors just to power this though. Not sure what an ideal setup is though - it did okay.
It's been a while since I mucked about with IC2 nuclear reactors so I'm quite looking forward to the setup process. I seem to remember you could get a temperature monitor that would emit a redstone signal at a certain threshold. I take it that is still in the modI set the system up so it shuts down before the temperature gets dangerous and use just fuel and hull plating.
I think certain aspects of the system may have changed rather drastically since you played; I don't think there is a temperature monitor, and I know that when using an actively cooled reactor (which requires a vessel to be build around the reactor) DW20 has had to use a separate mod to check if the coolant level had dropped too low in order to send a signal to switch it off.It's been a while since I mucked about with IC2 nuclear reactors so I'm quite looking forward to the setup process. I seem to remember you could get a temperature monitor that would emit a redstone signal at a certain threshold. I take it that is still in the mod
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That was from Nuclear Control, which isn't in the pack. It's now called World Control! for 1.10+, but it's less IC2 focused.
Me, I just used fancy timers.
I think certain aspects of the system may have changed rather drastically since you played; I don't think there is a temperature monitor, and I know that when using an actively cooled reactor (which requires a vessel to be build around the reactor) DW20 has had to use a separate mod to check if the coolant level had dropped too low in order to send a signal to switch it off.
Closet Gamers conscience said:just load it up with quad fuel rods, it'll be fine!.
Closet Gamers conscience said:just load it up with quad fuel rods, it'll be fine!.
How did you handle the potential meltdown issue?That's what I did.
How did you handle the potential meltdown issue?
Ohh OK - I thought he meant load the whole thing up with Quad fuel rods!I believe everyone is talking about the totally safe 420 design. That setup will not generate more heat than the design can handle so it has no chance of a meltdown. Then you just automate it with some filters to only remove completely depleted fuel rods and then add in fresh ones as there are not any other open spaces they could accidentally land in. Its Ronco! just set it and forget it.
Sounds like a good sturdy build. Now, I'm wondering whether to go all out and build 4 of these powering 2 mass fabs along with 2 tier 5 cobble generstors feeding 6 recyclers. Is this overkill? Will I end up tearing it all down in a few ages time?I believe everyone is talking about the totally safe 420 design. That setup will not generate more heat than the design can handle so it has no chance of a meltdown. Then you just automate it with some filters to only remove completely depleted fuel rods and then add in fresh ones as there are not any other open spaces they could accidentally land in. Its Ronco! just set it and forget it.
Sounds like a good sturdy build. Now, I'm wondering whether to go all out and build 4 of these powering 2 mass fabs along with 2 tier 5 cobble generstors feeding 6 recyclers. Is this overkill? Will I end up tearing it all down in a few ages time?