Looks like the HSLA steel recipe changed a bit; in-game manual needs updating. Now requires sand in addition to previous gunpowder and coal/charcoal.
I may have confused myself, then, during the earlier discussions in this thread. I'd like to turn the face of the machine so the more interesting looking side faces out.I'm not sure what the issue is here, extractors are direction-blind.
The handbook is updated to match.Looks like the HSLA steel recipe changed a bit; in-game manual needs updating. Now requires sand in addition to previous gunpowder and coal/charcoal.
I'm a little shocked to see that magnetostatics can do 4MW, but I don't think I'll use them. I like AC engines and generating power in-mod, and my next project is to use AE automation to swap the magnetized shaft cores in and out for re-magnetization.
Ah, I specifically mean per processing line. I experimented with a few setups involving three extractors (stage 1, 2&3, and 4), but found that it performed exactly the same as a two-extractor setup, so for optimal power efficiency one extractor with moderate torque and another with almost no torque seems to be best.I beg to differ.
Unfortunately they don't seem to have a speed where the duration ends up rounding down to 0 (or something) like extractors do, so it ends up taking multiple times the power requirement to run the extractors to match their output speed.Maybe overclock those friction heaters?
Yep, they won't do that. Functionality isn't impacted, but you may end up the boring side facing outward.I may have confused myself, then, during the earlier discussions in this thread. I'd like to turn the face of the machine so the more interesting looking side faces out.
Pre-nerf they could do 8MW and had variable torque and speed output. Oh well, just gotta double up and use gearboxes bow.I'm a little shocked to see that magnetostatics can do 4MW, but I don't think I'll use them.
The power for that particular setup is actually being generated by a couple of gas turbines in a containment building a few hundred blocks away (rotational dynamos -> tesseract -> magnetostatics), but having to lay that many shafts is a pain, and it's quite a bit harder to get the fine control over power converting to RF first provides. I suppose a slightly larger pile of microturbines would work too, but I'm not too keen on on the idea of trying to use hundreds of AC engines to accomplish the same thing, for this or any other reasonably high-draw application for that matter.I like AC engines and generating power in-mod, and my next project is to use AE automation to swap the magnetized shaft cores in and out for re-magnetization.
What temperature are they running at?Ah, I specifically mean per processing line. I experimented with a few setups involving three extractors (stage 1, 2&3, and 4), but found that it performed exactly the same as a
Unfortunately they don't seem to have a speed where the duration ends up rounding down to 0 (or something) like extractors do, so it ends up taking multiple times the power requirement to run the extractors to match their output speed.
No to all.Reika is there any way to speed up the lava smeltery? Does putting a friction heater on the smeltery or rock melter speed them up? I'm at work, can't check -_-
Is there any way you can add screwdriver shift+click functionality to shafts to make them able to have that nice bare texture they have when placed vertically, horizontally? I run them everywhere in lieu of tessies and what have you, and I don't like the horizontal graphic where you see the mount :/
Oh, I'm wrong. I tested running a single furnace @ 2000c at one point, but found it took almost the entire output of a gas turbine to get it there. I then dismissed the idea as silly and opted to use an array of lower-power furnaces instead, and promptly forgot the reasoning behind that decision.What temperature are they running at?
Wow.Such sad, very no.
I never said it was easy.Oh, I'm wrong. I tested running a single furnace @ 2000c at one point, but found it took almost the entire output of a gas turbine to get it there. I then dismissed the idea as silly and opted to use an array of lower-power furnaces instead, and promptly forgot the reasoning behind that decision.
My video.A bump!
Can someone, please post some good rotarycraft setups they have? I'm searching for some inspiration to make cool RC stuff in my own world
Yeh, that's cool. Though you mainly use Mekanism/TE for power transmission and magnetostatic engines... Not saying that it's bad, I just expected it to be... more rotary-craftyMy video.
I will make the "load limits" section mention it.It IS actually pretty wonderful when authors participate in the community, as opposed to say, E who shall not be named >_> Thank you @Reika
Can the new limits on gearboxes be added to the manual please? Right now the only info in the changelogs is: "RotaryCraft: Redesigned gearbox damage mechanics" I blew up two stone boxes last night real quick not knowing they even could explode now, and I don't want to reverse-engineer the values possibly losing steel / diamonds in the process.
That is far too much information for the handbook.You know it just occurred to me when I was browsing the reactorcraft handbook to look at some descriptions. I realized there's no actual blueprint of the tokemak there, like dimensions/patterns of the injector, magnets or the centre solenoid. I've built 5 of these and I never realized, I just eyeballed your tutorial video for it. Is it actually in the handbook and I just overlooked something?