thats something with xycraft you should be able to relog and fix itI've had an interesting discovery with Xycraft tanks. As soon as I add the valve to complete the multiblock structure, I get this:
View attachment 2998
thats something with xycraft you should be able to relog and fix itI've had an interesting discovery with Xycraft tanks. As soon as I add the valve to complete the multiblock structure, I get this:
View attachment 2998
Does this not support IC2? It didn't show up in the patcher and the textures for IC2 stuff was default.
Sweet, thanks! That fixed it.Should be fixed now. Reload your patcher.
thats something with xycraft you should be able to relog and fix it
Sorry, a relog didn't fix the issue. Still persists.
Most, if not all of us, focus on completing / setting up the textures needed for a 100% Ultimate Support. That's the main goal as of now. This does not mean, there never will be support for DivineRPG - but seeing as DRPG is more of a total conversion, rather than a mere mod, I don't dare to ponder about when that might happen. We're talking about thousands of textures here. Thats a hefty piece of work for a handful of people that create these textures in their freetime. Again, anybody is free to contribute to this pack, so if someone wants to tackle this project, go for it. I know I will not have the time to create textures for a mod/tc that I neither use, nor know. Sorry to disappoint you.Any real word on support for DivineRPG? At least partially..
umm if there is liquids in it place anothervalve and replace the other one to keep the liquidSorry, a relog didn't fix the issue. Still persists.
Wow! Very cool to see that CTM now supports 4096 block ids!
I've had an interesting discovery with Xycraft tanks. As soon as I add the valve to complete the multiblock structure, I get this:
Here we go guys I think I got all the GUI's if not sorry this is the best i can do , I hope this helps some people use this great texture pack GUI Pack
If you insist on "official" statements, start reading from posting n° 149 and following. There you'll find Zica, Glowstrontium and my humble self write about that topic - and we are indeed part of the team.So what is the official word on interface backgrounds? This works but I'm sorry grindle I'm not sure if you're part of the JSTR team or not.
If you insist on "official" statements, start reading from posting n° 149 and following. There you'll find Zica, Glowstrontium and my humble self write about that topic - and we are indeed part of the team.
In short: No, there are no plans currently to redo all of the guis to a different/opaque look.
If you think there are more where that gui came from - sorry to disappoint. It was the only one I did ("Here's the mass fabricator, as an example.") and since then I have adapted to the original guis, thus scrapping the rework altogether. Plus, it looks awful, like an ugly piece of patchwork. *shudders* Thank you for reminding me. >.<'
I've had an interesting discovery with Xycraft tanks. As soon as I add the valve to complete the multiblock structure, I get this:
View attachment 2998
It just seems a little odd to me to stick to the "original design" of JS on this one element when the original design clearly used opaque backgrounds when appropriate... and the original design never could have anticipated the interface complexity we see in some of these new mods. I mean... if you really wanted to stay true to the original design then you probably shouldn't be creating JSTM.
In any case... it's your work and you can do what you like with it. It definitely does look awesome. I just won't be using it.