[16x] Familiar yet Different [1.6.X-1.7.X][FTB][Dead]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Morton00000

New Member
Jul 29, 2019
146
0
0
There is a new version out.
I have changed the IC2 cans and Forestry capsules.
The armor icons have been updated but the in world textures are still default.
The mining laser has a new texture.
I have re-added OptiFine support and my old biome colors.
I have also added in new text slight change over the old text. (recommend OptiFine as the text looks bad without it)
Various tweaking and adding on almost all the mods.

I have also started work on the 1.5.1 mods now.
The progress can be seen in the dropbox folder 'Mods 1.5.1'
 

Greevir

New Member
Jul 29, 2019
422
0
1
Another Screenshot for you, Morton. Showing the new Applied Energistics cables.
iAJQJrT.png
 

Morton00000

New Member
Jul 29, 2019
146
0
0
Well I suppose I should make a post about how things are going.
For the time being I have been working on support for the mods that have updated to 1.5.1.
This is mostly time consuming but I am also working on support for new mods.
Here are some images to help put the current progress in a visual state.
Items
D5PNgVJ.png

Blocks
3qQivPO.png
The images were generated with by OptiFine when my test pack was loaded.
I will be adding textures for the mod liquids.
 

Revemohl

New Member
Jul 29, 2019
595
0
0
Oh boy, how good it is to see you working on this again!
Tried the new version of the TP in my world and the only notable bug I could notice was how MFR's new bricks were transparent. Also, Factorization barrels are too bright, so it's hard to see the amount of items they store.
 

Morton00000

New Member
Jul 29, 2019
146
0
0
Well the MFR ice bricks are transparent on purpose but only those.
Also the Factorization barrels haven't changed color at all since the 1.4.7 pack.
One more tidbit I haven't stopped working on it lately I was just trying to update the textures to 1.5.1 and there is still a lot to go.(Tinkers Construct)
 

Greevir

New Member
Jul 29, 2019
422
0
1
Morton has been putting a lot of work into the TP for a while now. It may not be immediately noticeable but believe me, he has.
 

Revemohl

New Member
Jul 29, 2019
595
0
0
Well the MFR ice bricks are transparent on purpose but only those.
Not to the point where you can see the whole underground world through them, though. Also, that's happening to all new bricks. At least it's easy to fix, since you haven't made any changes to MFR stuff yet -- just copy the original file from the MFR .jar, paste it into FyD's zip, and everything is back to normal.
 

Morton00000

New Member
Jul 29, 2019
146
0
0
Oh you are talking about the 1.4.7 pack sorry I was thinking about the 1.5.1 pack I'll see if I can fix that real quick.

[Edit]
I have some good news and bad news regarding the 1.5.1 texture pack.
Bad: Because of the way IC2 does its machines I can't animate them.
Good: I am able to animate the GregTech versions of the machines. Woot!
 

Morton00000

New Member
Jul 29, 2019
146
0
0
Version 2.0.2 is out.
It is mostly just temp fixes for the update to the Ultimate pack.
Also if anyone has the 1.5.1 versions of the mods running here is a test version of the pack for you.
Please let me know what you think of the animations and remember this is not a complete pack and many textures are not done yet so some things may look out of place.
Also anything that is labeled as missing texture is something to take up with the mod author not me, I can't fix that problem.
 

Morton00000

New Member
Jul 29, 2019
146
0
0
Yes Harvestry will get support but not until it has a stable release so I know what textures are going to be used.
 

Morton00000

New Member
Jul 29, 2019
146
0
0
I haven't decided what blocks I'll be adding support for.
I also need to test to see if it works for mod blocks/textures.
 

Joe9117

New Member
Jul 29, 2019
25
0
0
I've been working on some vanilla connected textures for your pack for a while now.
So far I've made textures for:
  • All the colors of wool
  • the top of Logs for all four types
  • Sandstone (Smooth and Normal)
  • the top of Sandstone
  • Lapis Lazuli
  • Iron
  • Gold
  • Emerald
  • Diamond
  • Bricks
  • Chiseled Stonebricks
  • Redstone Lamps, separated by on or off
  • Redstone Ore (Ore part brighter when lit, darker when not)
  • Sugarcane
  • Cactus
  • Wooden and Stone Buttons and Pressure plates
  • Wooden and Netherack fences
  • Fence Gate
  • Crystals on the Obsidian towers in the End
  • Ladders
  • Experimenting with Farmland sides, Beacon, Hopper, and edges on logs to look like they are rounded slightly on the sides
I've also altered some textures for one of two reasons, either it was not in the version of the pack that I had when I started this, or I just felt that they didn't quite fit with the rest of the pack.
Check it out here.