FTB Unstable has Buildcraft and a few other mods in it that are supposedly for 1.8.9. When I checked the buildcraft website, there was no 1.8.9 download, only 1.7.10
I tested out ftb Unstable, and frankly it sucks. 1.7.10 has been around for 500 days and other than Thaumcraft, ComputerCraft, and Bloodmagic all the other mods in the pack are either 1) Very Unstable, or 2) Downright garbage
No one is going to deny that. With the fundamental changes to rendering, pretty much everything to do with making it look like anything is pretty much needing to be completely scrapped and re-written, not to mention all the other changes.I'm sure the devs will be glad to hear your comments, it takes a monumental effort to port to 1.8.9.
Does this then mean that when they have worked out how to render it all properly, that it's likely to be much better? (I.e. lower end computers can handle the fancy)No one is going to deny that. With the fundamental changes to rendering, pretty much everything to do with making it look like anything is pretty much needing to be completely scrapped and re-written, not to mention all the other changes.
It's not an insult to the devs that this hasn't been done yet, it is a simple fact of reality. This is still a work in progress. It probably won't finish until 1.9. Which is why the vast majority of the most aren't updated and stable on 1.8.9, and IMO, probably will never be.
Not really, it just means lower end systems are going to find it even more difficult, but higher end systems will find it much easier.Does this then mean that when they have worked out how to render it all properly, that it's likely to be much better? (I.e. lower end computers can handle the fancy)
The first iteration of 1.8 came out on September 2, 2014. You should remember that that was 506 days ago. You mean to tell me in 506 days, mod developers cant find the time to update their mods. They say to skip to 1.9, hell why not just skip to minecraft 2.0 when its released 4 years from now. My point is that you shouldn't lick mod developers' ass just because you think waiting for almost a year and a half is a viable option.I'm sure the devs will be glad to hear your comments, it takes a monumental effort to port to 1.8.9.
It sounds like its really simple, I recommend you go re-write those mods for 1.8.9.The first iteration of 1.8 came out on September 2, 2014. You should remember that that was 506 days ago. You mean to tell me in 506 days, mod developers cant find the time to update their mods. They say to skip to 1.9, hell why not just skip to minecraft 2.0 when its released 4 years from now. My point is that you shouldn't lick mod developers' ass just because you think waiting for almost a year and a half is a viable option.
I hear Lazy Susans are fairly cheap.It sounds like its really simple, I recommend you go re-write those mods for 1.8.9.
Don't tell charity developers how to spend their time for your benefit. If you don't like it, go sit on something and rotate. Its your problem, quit trying to make it mine.
I enjoy your misery.
@epidemia78 I owe you an apology.
Let's not get into a boring dick measuring contest over who does the more complicated development work here.The amount of people who get easily butthurt is so high. This is the truth. WE HAVE WAITED 506 DAYS. Also, Minecraft has become over modded and many mod authors make a mod and then never bother to do anything with it. We can't wait on them. Look at a mod like thermal expansion or Railcraft. They got over a million downloads and believe me, they made thousands of dollars, and should try their hardest to update as soon as possible. And with the issue on porting. Most mods are very small, only megabytes and some even kilobytes in size. A rewrite is not a hard as you people complain it is because you expect to put it minimum amounts of work and get high yields.
And yes, I have made mods before. I work in circuit manufacturing and I have spent thousands of hours learning about computer coding. You think your Java is difficult, I beg you to study Boolean logic and assembly code.
First of all, it isn't free content. Mod authors do make money from their mods and since most Java IDE are free, there really is no reason not to mod if you got free time.Let's not get into a boring dick measuring contest over who does the more complicated development work here.
Who has waited 506 days? The taxpaying public? The starving masses? The patient investors?
No, just people who want more and more free stuff. If someone doesn't want to port their mod to 1.8 that's their prerogative and your problem. Learn to cope, and if you can't, go play something else; your opinion is neither productive nor desired.
I don't know about you but I've never paid a cent for anything minecraft related since my original purchase of the game. That's free in my books.First of all, it isn't free content. Mod authors do make money from their mods and since most Java IDE are free, there really is no reason not to mod if you got free time.
This isn't a problem. Servers aren't dying because of 1.7.10 or the lack of 1.8 any more than WoW is dying because of the lack of expansions. There's just an awful lot more saturation in the market and people are a) spreading out more (more modpacks/servers) and b) moving onto new (non-minecraft) things.You don't seem to understand the problem. At the current pace we are going, FTB wont make the shift from 1.7.10 to a new Minecraft version in atleast another year. Do you see many FTB Infinity servers doing well. I remember in the days of FTB Ultimate, there were over 30 professional grade servers with 50 + people. Now, FTB Infinity servers are dieing down as many servers cant deal with the immense lag caused by mods. People want change and new content or they simply quit the server and play another pack, and then in two weeks quit that pack and move on.
That's a generational problem, every new Minecraft version makes the game heavier to run, and both the number of mods and computational expense also increases. You go back to 1.2.5 and Tekkit it runs even faster than Ultimate.FTB Infinity servers are dieing down as many servers cant deal with the immense lag caused by mods.
People said we'd stick to Beta 1.7.3 when Beta 1.8 came out. And beta when release came out. And 1.2.5 when 1.3 came out (and technically most of the way until 1.4.6). And 1.4.7 when 1.5 came out. And 1.6.4 when 1.7.2 came out. And now 1.7.10 as 1.8.9 is out. There were always big annoying changes between most major Minecraft versions, but most of the time people just got over that and saw the benefits. Hence people are going to 1.8.9 now that you don't need to write a json file for everything under the sun. Some mods will move, others will stay. But in the end most big ones will either move or be cloned/replaced. EE2 and Redpower are prime examples of big mods that stuck behind but we kept on moving. I'd say half way through the year, enough mods should be stable enough for a nice, playable 1.8.9 pack. If 1.9 is out by then, Forge is highly unlikely to be until Mojang release 1.9 the end of this month.In the end I realized that both you Pyure and Chocohead are very intelligent people. Lets agree on something for once. Do any of you believe that one day in the future we will play on 1.9 modded, or even the far future 2.0 update, or doing you think the majority of FTB will stay in 1.7.10 essentially forever. And also, whats the ETA. I dont need a release date of some experimental FTB pack, I just want to know how many Quarters I have to wait( 1 year = 4 quarters)
We'll mod it when it's released. When it's released is the sticking point to that.If anyone is interested, Eloraam( The original Red Power developer, and made Forge possible), is making her own game. Time to mod the hell out of that