1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

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gallowglass

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Jul 29, 2019
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MindCrack,Direwolf,Horizons,Monster,Unleashed,Unhinged,Lite,Ultimate, MagicFarm2 updated and added.Let me know if I made an error somewhere.

How come the current packs aren't 100% for 1.6.4? They must be, right, by definition? For example, you have Horizons are 97% for 1.6.4. Maybe because you missed Project:Red?
 

Tristam Izumi

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Jul 29, 2019
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How come the current packs aren't 100% for 1.6.4? They must be, right, by definition? For example, you have Horizons are 97% for 1.6.4. Maybe because you missed Project:Red?
Because Ultimate is still the most popular pack on the launcher, by what some of the FTB team have reported.
 

gallowglass

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Jul 29, 2019
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Because Ultimate is still the most popular pack on the launcher, by what some of the FTB team have reported.

Then I totally do not understand those percentages then. They aren't the percent of mods in that pack that are updated for that version of Minecraft? What are they then?
 

Bigglesworth

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Jul 29, 2019
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How come the current packs aren't 100% for 1.6.4? They must be, right, by definition? For example, you have Horizons are 97% for 1.6.4. Maybe because you missed Project:Red?
Still in construction mode, so they should be 100% just haven gotten to every mod yet.

edit: Updated it

Code:
Status
Mod adding:  90% (Magic/Tech world packs left)
Pack Adding: 90%
Details:     60%  (links git versions etc)
 
Last edited:

Jadedcat

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Jul 29, 2019
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Harvestcraft has a 1.7 beta available for testing on her forum thread.. its kind of buried but its there and I have tested it.. it works with the normal issues to be expected from a beta release for a new MC version.
 
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Bigglesworth

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Jul 29, 2019
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Also sorry about spamming your goggle doc with the tweet yesterday <.<

No need for sorry, thats what its for, thank yous for the exposure. :) Google has some limitations on some stuff and it hits it sometimes but usually it doesn't last long before its ok again. Mainly I think its due to the cheaty way I get live version updates =/ So now ive made it update manually/much less often made whole diff code to get mod information from stable sources.


Code:
Changes:
- 1.5.x column
++ New function to retrieve mod info
+ 1.7.x version column
+ Author column
+ TPPI pack
+ Pack versions

IC2 now in dev

If anyone sees an error or whatever let me know.
 

Bigglesworth

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Jul 29, 2019
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Contemplating moving everything to the new Google spreadsheets... why they didn't update this seamlessly seems a little counter intuitive to the one of the huge pluses of web-based apps.. *grumble*
 
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Bigglesworth

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Jul 29, 2019
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Perhaps they will update faster if they see how close some packs are to the transition. Several 1.5x packs can go 1.6.4 with little loss.
 

Bigglesworth

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Several mods have had a version update (not to 1.7 necessarily):
Reliquary
Steve'sFactoryManager
BloodMagic
Factorization
Extracells
MapWriter
InvTweaks
GrowthCraft
Mekanism
EmasherResource
EngineersToolbox
UniversalElectricity
CalclaviaCore
ModularForcefieldSystem
 

Bigglesworth

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Jul 29, 2019
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Fixed code that drives the version update highlighting.

Version update highlight column
  • Orange = Recent 1.6.4 compatible version update of mod
  • Green = Recent 1.7.x compatible version update of mod
 

Bigglesworth

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Jul 29, 2019
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Personal problems mean I probably wont update this for a while. I dont know when. Hope you all have fun and found use in this. Bye