Well... I certainly do not understand the mod yet, haha! I am looking into it in 2.0.0What are the chances of the Ruins mod being added to this? Really makes overworld a lot more interesting.
And thanks for the mod pack again, learning a lot from that quest book.
Well... I certainly do not understand the mod yet, haha! I am looking into it in 2.0.0
I know the Ruins mod - and it does not have pre-set generation schematics. If I recall correctly you have to choose then.It's a bit like Roguelike Dungeons, adds small dungeons, empty ruins, ships and shipwrecks around the map. It's just nice to go exploring and stumble on some of these things instead of never ending grass and trees.
I just think it's a nice touch since the overworld seems a bit barren most the time.
I know the Ruins mod - and it does not have pre-set generation schematics. If I recall correctly you have to choose then.
Mariculture automatically does that It plugs into the oredictionary of fish, if I recall correctly. Black magic!Inap, how did you get around the minecraft raw fish vs mariculture raw cod for making things?
Yes, the Infamous Zephyrdragon returns!
Orrr that! xDIn 1.7.10 I actually overwrite the vanilla fish .
Pure black magicIn 1.7.10 I actually overwrite the vanilla fish .
No. That is like bringing out a law without having it approved.Heya! Not sure if you need ftb approval for this but in any case, could you add the 1.2.2 update in the archive download section?
Thanks very much and great work pushing out updates
okay fair enoughNo. That is like bringing out a law without having it approved.
It pretty much depends on what you chose/want to choose in the future. If you have Bluepower installed, then yes, you need to reset. If you want Realistic World Generation, yes, you have to reset. However, I would recommend you to put your stuff in a mystcraft age, delete the overworld and move into a new world once 2.0.0 comes out!Yulife I have been playing awhile, actually I think this is my longest running world due to the fact I normally get bored and start over, but back to my question. Will the 2.0.0 update make current worlds unplayable?
Why isn't an issue about it on Github yet...The current EnderIO release isn't compatible with AE rv1, which makes all worlds with ME Conduits crash. Could you remove the recipe?