2.0.0 will have a complete move to RF with Binnie and Railcraft moving to it.Just tried updating to 1.2. I thought this was the one with RF support for binnie and railcraft? Or will that be 2.0?
Like I said a thousand times, don't wait for 2.0.0 and do not ask for an ETA either, I am uncertain when it will be done.How long until the next update? Really want new thaumcraft/thaumic tinkerer but don't want to make everyone on my server download it manually.
2.0.0 will have a complete move to RF with Binnie and Railcraft moving to it.
Like I said a thousand times, don't wait for 2.0.0 and do not ask for an ETA either, I am uncertain when it will be done.
Have you tried an enervation dynamo? I think that was what it was called. It is one of the dynamo's at the very least.Ah, righto. I'll just keep on with my butchered pack then Fella on reddit helped me fix it, although i think I've broken some things trying to repair it.
Does anyone know ANY way to drain a flux capacitor back into a network or energy cell or capacitor?
I've tried plenty of things.
Energetic infuser (Thermal Expansion) and Capacitor banks (EnderIO) charge them, but can't drain them. Energy cells don't have an inventory slot.
I'm trying to find a way to move energy around, and I got as far as maybe charging batteries and using railcraft tracks.
I put a suggestion on the TeamCoFH issue/suggestion tracker that energy cells be able to convert flux capacitors back into RF inside the cell, but wondering if there's something I'm missing.
Ah, righto. I'll just keep on with my butchered pack then Fella on reddit helped me fix it, although i think I've broken some things trying to repair it.
Does anyone know ANY way to drain a flux capacitor back into a network or energy cell or capacitor?
I've tried plenty of things.
Energetic infuser (Thermal Expansion) and Capacitor banks (EnderIO) charge them, but can't drain them. Energy cells don't have an inventory slot.
I'm trying to find a way to move energy around, and I got as far as maybe charging batteries and using railcraft tracks.
I put a suggestion on the TeamCoFH issue/suggestion tracker that energy cells be able to convert flux capacitors back into RF inside the cell, but wondering if there's something I'm missing.
Have you tried an enervation dynamo? I think that was what it was called. It is one of the dynamo's at the very least.
Use MultiMC. I suggest browsing through the last pages.Hi im having trouble downloading the modpack.
I had the issue where it would say error failed to download.... so i went to the archive mentioned in OP and downloaded that, got the minecraft folder, so i replaced that with the empty minecraft folder within the wanderlust ftb file.... but when i try to launch it through ftb its still trying to download the modpack (even though it shows the mods in the pack from the ftb launcher) and fails. what do?
ah okay. i had made the mistake of trying to look for a solution from the beginning and not the end and i gave up around page 15 lol.Use MultiMC. I suggest browsing through the last pages.
Only the optional mods were built around to work if disabled. Disabling default mod may break the pack.ah okay. i had made the mistake of trying to look for a solution from the beginning and not the end and i gave up around page 15 lol.
seeing that this modpack is 'highly customizable' with a heap of mods that can be enabled if desired, just wondering am I able to customize it as easily and disable any mods that i dont use (like whichever one that uses locomotives... hoping thats not railcraft because railcraft has awesome decoration blocks) without there being any issues?
p.s. thanks for making a pack with ars magica! one of my fav mods and its never used anymore
fair enough. which mod is the one that shows a hud of your armor and food status like it saying "peckish"? not a fan lol, i assume a mod like that would be safe to removeOnly the optional mods were built around to work if disabled. Disabling default mod may break the pack.
fair enough. which mod is the one that shows a hud of your armor and food status like it saying "peckish"? not a fan lol, i assume a mod like that would be safe to remove
thanks.Railcraft indeed adds the locomotives, but they're totally optional.
The peckish / starving etc is hunger overhaul. I THINK you'd get away with turning that off.
Most of the ores are handled via jsons so it might be different. Ore generation is slightly more scarce than in normal packs.thanks.
btw has the ore generation been changed like it has been in the new dw20 packs? or is it normal. cant quite tell but something feels different lol
Read the quest for it. Enable your resourcepack.downloaded this modpack and when I tried playing for awhile, the Tabula Rasa items' textures are all purple and black squares. Why is this happening to me?