Yep, I derped and forgot to delete the script for warpbook.ERROR: warpbook.zs:2 Could not resolve <warpbook : warpbook>
I get a couple errors like this ever time I log in to the map which seems odd considering warpbook was removed from the pack.
Just disable it in the "Edit Mods" screen ~[DOUBLEPOST=1413621715][/DOUBLEPOST]I was quite confused as to why vast swaths of Microblocks, Biblio, etc were missing from NEI till I figured out that the InPureCore mod 'culls' the items, it seems? I'm sure some people will like this feature, others not. Is there a way we can configure that client side?
Not planning on, WLR is supposed to be challenging but not hardcore. Magical Crops is freaking OP.Can you add magical crops?
Both are known bugs. Simply don't use the creative search button, it has always been screwed up, even in 1.6.4.Quite enjoying this although I've noticed a few oddities (probably just me but)
Firstly when in creative if I click the search button on the tabs it crashes minecraft (this is happening in both single player and in the server I'm hosting)
and
Secondly on the server and my singleplayer I'm running there only appears to be a few select biomes (mooshroom, desert, savanna ,forest and plains) and I havent encountered any other biomes
To be more specific, in biomegen.cfg in your biomesoplenty config folder set all vanilla biome override flags to false. These are at the bottom of the file. Posting on my phone so I can't double check, but if for example override taiga=true, it will try to replace the biome with a bop one, and when that fails on a mass scale it defaults to mushroom and (last time I did it) a ton of taint biome, with world gen set to non bop generation.Quite enjoying this although I've noticed a few oddities (probably just me but)
Firstly when in creative if I click the search button on the tabs it crashes minecraft (this is happening in both single player and in the server I'm hosting)
and
Secondly on the server and my singleplayer I'm running there only appears to be a few select biomes (mooshroom, desert, savanna ,forest and plains) and I havent encountered any other biomes
That got fixed in 1.1.1 dev, it was a potion conflict. Speaking of potion ID conflicts I also fixed the conflict between Growthcraft and Ars Magica 2! [DOUBLEPOST=1413642866][/DOUBLEPOST]The food issue is hunger overhaul and a potions conflict, as all food gives less hunger/saturation but when you eat instead of the well fed buff, you end up with cloaking so your hunger still goes down at its normal rate
The current optional list that you get on downloading the pack doesn't affect scripts nor quests.Could we get a list of the mods that are "optional" as in which mods have no quests so removing them would not break things too horribly?
What optional list? Is there a text file somewhere I'm missing?The current optional list that you get on downloading the pack doesn't affect scripts nor quests.
Items from various mods are scattered in the quest book, it would be a like trying to find a needle in a haystack.
Is there a quick config fix for the potion id conflict?That got fixed in 1.1.1 dev, it was a potion conflict. Speaking of potion ID conflicts I also fixed the conflict between Growthcraft and Ars Magica 2!
That is a Iguana Tweak change, just rightclick grass with a hoe or a mattock away from water.Are seeds not dropping from regular grass? I cleared an entire field of grass plants and got zero seeds, including witchery or any of the Harvestcraft ones. It might make things difficult with no wheat.
Ooh right, I think I knew that at one point but completely spaced it... thanks!That is a Iguana Tweak change, just rightclick grass with a hoe or a mattock away from water.