Why does the 3x ore processing take so much power? 1600 RF/t
Surprised no one addressed this...Pretty sure if you delete your 'Mekanism.cfg' file and let it get recreated, you'll notice a 10-fold decrease in Electrolytic Separator power usage [which I believe is the root cause of your complaint]. If you notice no change, edit Mekanism.cfg and change "D:HydrogenEnergyDensity=2000.0" to "D:HydrogenEnergyDensity=200.0".
'HydrogenEnergyDensity=200.0' is the intended setting [feel free to confirm with ACB] and should have been implemented in the configs of newer Mekanism builds. It lowers the energy required by the Electrolytic Separator to a reasonable number but also reduces the energy output of the Gas Generator by the same factor [so you'll still need 2-per to fully power the separator with no excess].
Hello all. Coming from ImpactFlux modpack which is sadly no longer updated. Had many issues with that playthrough I hopefully won't see so much of here. Couple/three things I've learned that shouldn't be news to anyone:
Don't use Dense ME Conduits, as they don't work correctly yet. ME Conduits [8-channel] seem to be OK.
EnderIO tree farms sometimes forget to harvest branches [which can kill the farm depending on tree type].
External Distributor [Steve's Carts 2] forgets it's settings every time you load the world or program another ED to use the same side/color as the previous ED.
Extra Utilities Spikes will not drop skulls/heads [at least not for me]. Gold and Diamond drop XP.
Guess that's all for now.