[1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

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What mod would you like me to create quests for?


  • Total voters
    1,283

terrianneellen

New Member
Jul 29, 2019
31
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0
Would you consider adding Iguana Tweaks? I tried a few times and can't seem to make it work. ^^ I know you are more then likely on your vaycay so may not get a reply for a while, lol.
 

Mlukvai

New Member
Jul 29, 2019
128
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0
Would you consider adding Iguana Tweaks? I tried a few times and can't seem to make it work. ^^ I know you are more then likely on your vaycay so may not get a reply for a while, lol.

You probably have to update tinkers' construct if you add Iguana Tweaks
 

terrianneellen

New Member
Jul 29, 2019
31
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0
You probably have to update tinkers' construct if you add Iguana Tweaks


Well I tried it and it crashes on wolrd start up but on a already generated world its fine, which is bizarre (for me anyway). But I'll wait to see what pack maker is going to do.
 

Mlukvai

New Member
Jul 29, 2019
128
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0
Well I tried it and it crashes on wolrd start up but on a already generated world its fine, which is bizarre (for me anyway). But I'll wait to see what pack maker is going to do.

Hmm, that is weird, I added it without any issues. Which version of Iguana and Tinkers' are you using? If you give me the crash report I might be able to help you.

Or you can wait for the pack maker :).
 

Amadeus99

New Member
Jul 29, 2019
212
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0
@Fuuzect

You should update Big Reactors to 0.4.1A2 since 0.4.0A is not fully compatible with the version of CoFHCore in the pack. The 0.4.0A version prevents tesseracts from working with a big reactor. I updated mine and now tesseracts work.
 

sagragoth

New Member
Jul 29, 2019
74
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Yeah it was pretty confusing when I tried to add monster heads to my pickaxe or replace the parts and neither worked.
 

Weapon_X23

New Member
Jul 29, 2019
10
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0
Can someone help me? My game crashes when I turn channels off in AE2. Here is the crash report. It wouldn't let me post the full log in a spoiler so I just uploaded the file.
 

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Amadeus99

New Member
Jul 29, 2019
212
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0
Can someone help me? My game crashes when I turn channels off in AE2. Here is the crash report. It wouldn't let me post the full log in a spoiler so I just uploaded the file.
Update your AE2 to at least rv2 beta 3, but not beta 8. This was fixed in beta 3. Beta 8 might cause issues with thaumic energistics. You could check thaumic energistics and see if there is a version compatible with beta 8 if you want to use beta 8. I didn't check.
 

Weapon_X23

New Member
Jul 29, 2019
10
0
0
Update your AE2 to at least rv2 beta 3, but not beta 8. This was fixed in beta 3. Beta 8 might cause issues with thaumic energistics. You could check thaumic energistics and see if there is a version compatible with beta 8 if you want to use beta 8. I didn't check.
I tried updating to beta 3 and beta 7 because I know it's compatible with that version of thaumic energistics but it still gives me the same crash.
 

Amadeus99

New Member
Jul 29, 2019
212
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0
I tried updating to beta 3 and beta 7 because I know it's compatible with that version of thaumic energistics but it still gives me the same crash.

Only thing I could find through google was that HQM could cause this issue if items are changed/removed due to mods being added/removed. Could, maybe, not necessarily. I would suggest reverting to the original mods and removing the mods you added and see if that works. Second thing I would try after that is updating to AE2 beta 3 or 7 without changing anything else. If neither of those work, you could just turn channels back on. Channels are actually pretty easy once you get used to them. I use ME P2P tunnels to move 512 channels through one dense cable.
 
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