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Can't you add it by any form to the launcher? Like creating a new pack, i really want this pack but i don't wanna keep using another folder and another thing, now deal with multimc....
Can't you add it by any form to the launcher? Like creating a new pack, i really want this pack but i don't wanna keep using another folder and another thing, now deal with multimc....
I am no robot being online 24/7. I have friends I also want to stay with, especially in the weekend. I have already asked for the pack to be published again. Thank you for your patience.
700+ quests?! Now the only thing holding me back from this awesomeness is the potential mod overload lag...
WAIT! ERROR! OH NO!!!
From Console: [Fatal Error] :1:1: Premature end of file.
Exception reading modpack file: org.xml.sax.SAXParseException; lineNumber: 1; columnNumber: 1; Premature end of file.
Now the pack won't appear in the launcher because the pack file is wrong or something. And yes, I tried removing it and adding it back again.
EDIT: Looks like something happened with the launcher or summat and this pack hasn't been updated to fix it yet, I'll try this MultiMC solution or whatever's going on here until the pack's fixed on FTB.
EDIT2: Why use MultiMC when you're giving us the entire pack as a download? Honestly, the best way is probably just to install it manually. Getting Forge up and working with vanilla MC then dropping files in places is a lot easier than setting up new software, IMHO.
EDIT3: Yo got some CORRUPT FILES or whatever in that zip! (though whether it's just me or not I don't know) Specifically:
Oddly, this only extends to things CoFH related. Huh. (Forge gives an error when trying to read them, redownloading from TeamCoFH website fixes it)
EDIT4: Maybe there was a reason you wanted us to use MultiMC. Mysterious crashlog:
---- Minecraft Crash Report ----
// You're mean.
Time: 3/7/15 10:57 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: java/lang/ReflectiveOperationException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: java/lang/ReflectiveOperationException
at factorization.common.Registry.makeServoRecipes(Registry.java:1107)
at factorization.common.Registry.makeRecipes(Registry.java:1008)
at factorization.shared.Core.load(Core.java:137)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: java.lang.ReflectiveOperationException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I'm just going to attempt to use MultiMC from this point on, this is ridiculous.
EDIT5: Moved everything to MultiMC and suddenly everything works. I might even continue using this software in the future for other pack stuff, it's pretty easy to use actually.
In the ZIP I downloaded, the md5 sums of the CoFH files match the files on Curseforge. So I suspect something iffy about your download.
I did see the mysterious crash once you posted once, but I was messing around changing out mods (trying to convert this pack to a skyblock), so I assumed it was my fault.
And yes, MultiMC truly rocks… unless you have a Redhat-based Linux box, in which case it is a complete fail.
Have fun with this pack, and
KeepOnDigging (although not on a skyblock!)
This frickin' @Fuuzect must be trolling us LOL every pack creator has updated his modpack and we are still waiting for this, LOL just delete the pack on FTB and add it again, SO EASY DUDE! WE ARE THIRSTY OF THIS PACK OMGGGGGGGGG
This frickin' @Fuuzect must be trolling us LOL every pack creator has updated his modpack and we are still waiting for this, LOL just delete the pack on FTB and add it again, SO EASY DUDE! WE ARE THIRSTY OF THIS PACK OMGGGGGGGGG
This frickin' @Fuuzect must be trolling us LOL every pack creator has updated his modpack and we are still waiting for this, LOL just delete the pack on FTB and add it again, SO EASY DUDE! WE ARE THIRSTY OF THIS PACK OMGGGGGGGGG
*sigh* when will people just stop with this and realize that the update will come out after @Fuuzect is done being with his friends for the weekend. Seriously, who WANTS to do work on weekends? I mean, really? Why can't you just be patient and deal with it?
Terrible things have happened in the past due to an impatient fanbase. Terrible, terrible things.
This frickin' @Fuuzect must be trolling us LOL every pack creator has updated his modpack and we are still waiting for this, LOL just delete the pack on FTB and add it again, SO EASY DUDE! WE ARE THIRSTY OF THIS PACK OMGGGGGGGGG
What do you mean by deleting it on FTB and adding it again? It still says "upload waiting" on my modpack, so I have to wait for a 3rd party moderator to see my post. If anyone know how to speed up the process, please tell me. I have still haven't got any response, and I don't know what more I can do.
What do you mean by deleting it on FTB and adding it again? It still says "upload waiting" on my modpack, so I have to wait for a 3rd party moderator to see my post. If anyone know how to speed up the process, please tell me. I have still haven't got any response, and I don't know what more I can do.
I wouldn't think there is anything else you can do other than wait at this point. At least everyone knows that even the pack creator is waiting on this xD
Crap, I just started a light 1.6 pack for players new to Ftb Mods, with quests to cover almost every mods... It seems a bit small beside your pack xD.Well, at least my goal is to make a light pack, so... Anyway, congratulations. I know how long making quests is... Seriously, you made a titanic work
This frickin' @Fuuzect must be trolling us LOL every pack creator has updated his modpack and we are still waiting for this, LOL just delete the pack on FTB and add it again, SO EASY DUDE! WE ARE THIRSTY OF THIS PACK OMGGGGGGGGG
Yeah he was also trolling us when he made the pack with 700 quests... You seem to be some kind of expert so please, make us the pack of our dreams. Im waiting