[1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

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Xsi93

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Jul 29, 2019
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Well, I'll re-address all of these, but do ask you to at least read back before reporting.

Apples (and other fruit) the result of removing trees in mcedit and I am slowly catching them all.
Same for the leaf blocks
That was mentioned that it is a localization error and why the quest description says exactly what to get (and noppes is fully aware and attempting to see if it is his mods fault or not)
Frames happen and the pathing/ai of the npcs unfortunately are tied to minecrafts pathing/ai and will be that way, same for npcs sleeping in odd places.

Elven Torch must have fallen off when I was doing something else.
Tool forge is made from other brick type from tinkers, but not cobalt, check to make sure it is not simply waila still not knowing what everything is still
The chimney on the library will eventually (as well as other areas I have on "a list") be redesigned.

Ps. If you want i'll help you with traslation in italian - Hmmm, this may be an option, would have to figure out if there is an easy way to make that happen though...

-i've already read back, i've only report the problem/bug in the new version (2.0.6), i've give you xyz of leafs and fruit for easy cleaning,
if I hadn't to do, i'll never submit again..
-for the sleeping blacksmith: you've correct set the night AI or the location where you want him to be at night? try to change the position of the bed..
-i mean the tool forge placed at the Blacksmith
2dshhxy.png

*there is a carpenter's door in the bottom left fountain in the king's courtyard, it can't be open. (inside the room i thing there is your chest)
20f2nn9.png
*the obsidian chest at the farm isn't connected with the underground pipe (maybe missing the transfer node item)
*sometimes double tab in inventory
r9it8z.png
*why the water in the cauldron is white?
jq2vpj.png
 

GreatOrator

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Jul 29, 2019
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-i've already read back, i've only report the problem/bug in the new version (2.0.6), i've give you xyz of leafs and fruit for easy cleaning,
if I hadn't to do, i'll never submit again..
-for the sleeping blacksmith: you've correct set the night AI or the location where you want him to be at night? try to change the position of the bed..
-i mean the tool forge placed at the Blacksmith
2dshhxy.png

*there is a carpenter's door in the bottom left fountain in the king's courtyard, it can't be open. (inside the room i thing there is your chest)
20f2nn9.png
*the obsidian chest at the farm isn't connected with the underground pipe (maybe missing the transfer node item)
*sometimes double tab in inventory
r9it8z.png
*why the water in the cauldron is white?
jq2vpj.png
Ahh, that forge, yes, that was deliberate. I like blue...lol.

The water is because of a new way the LotR mod renders water to make the colors more dynamic. Report has been made, but not sure if he will fix that but trying.

The double tab has been reported to noppes and he indicated he may change the way his tabs are rendered
The door is purposefully locked, at least until the mod goes out of beta the chest is there to store things I need somewhat regularly
I actually caught the node missing (not sure what happened there) but will be fixed in the next update.

Yeah, he is pathed right, him and several others just sometimes get derpy when they have to go to bed. It has to do with minecraft's pathing AI and short of placing the bed in a straight line from them on the same floor, not much I can do to change them unfortunately.

Please, by all means report bugs, just ask that you make sure it wasn't already reported is all.
 

Garret Jax

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Jul 29, 2019
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Finally got to play some 2.0.6 today - Liking it so far
Hit a snag with the barkeeps quest for wheat - got the wheat but can't turn it in -- think its looking for the wrong NPC - barkeep is Lucas; name its looking for in the quest log is Adkal
 
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GreatOrator

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Jul 29, 2019
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Finally got to play some 2.0.6 today - Liking it so far
Hit a snag with the barkeeps quest for wheat - got the wheat but can't turn it in -- think its looking for the wrong NPC - barkeep is Lucas; name its looking for in the quest log is Adkal
That is most certainly a bug I missed, thank you! Thought I caught all the name changes.
I can't find the bandits and tyltran anywhere in the residential district. i don't know if its a bug or that i'm just not looking hard enough.
Well, if you read the flavor text in the hqm book and especially in the quest givers text, they hint at the areas to look for either of them. However, if you are looking in the hardcore quest book, the coordinates should be listed?
 
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GreatOrator

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Jul 29, 2019
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I cant find the bandits in the residential district and in the hqm and in the quest givers text it doesnt have coords.
Well, The king originally said near the mage tower, but the hint is look near the far end of the bridge to the tower.

Though odd you say it doesn't show in the HQM book since that has the specific coords in there
 

lbjodom

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Jul 29, 2019
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this the quest in the book. I now know its for the following quest but there is no hqm quest for bandits
 

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GreatOrator

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this the quest in the book. I now know its for the following quest but there is no hqm quest for bandits
That one is as it should be for the troll, the commander tells you where he is if you read his text. The bandit one exists in the lower left, but won't unlock until you finish the troll (that was a bug I found and will be fixed in the next update. The troll being the last major quest in HQM I intended for you to have to search a bit (though again, if you read the text from the commander, you'll know where to go)
 

Nyctinus

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Jul 29, 2019
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I think i found a bug with the barkeep quest, he asks me to fetch some wheat from the farmers, but in the quests menu it says i have to give it to adkal, and he is lucas. i have no idea where adkal is.
 
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kittana

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Jul 29, 2019
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Hi GreatOrator - i know you fixed the numbers for the king's quest for mobs.. but the text still said the kings wants me to kill 50.. etc... not sure of the exact verbiage. Loving the pack though! :)
 

Nyctinus

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Jul 29, 2019
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That one is as it should be for the troll, the commander tells you where he is if you read his text. The bandit one exists in the lower left, but won't unlock until you finish the troll (that was a bug I found and will be fixed in the next update. The troll being the last major quest in HQM I intended for you to have to search a bit (though again, if you read the text from the commander, you'll know where to go)
The commander just tells me hes busy? how do i get him to give me the quest?
 
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GreatOrator

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How do you seup the jvm argument?
You have to copy the argument into the field in the settings for the launcher.
I think i found a bug with the barkeep quest, he asks me to fetch some wheat from the farmers, but in the quests menu it says i have to give it to adkal, and he is lucas. i have no idea where adkal is.
Yeah, that one was reported already. I missed the name change on that one and it will be fixed in the next update.
Hi GreatOrator - i know you fixed the numbers for the king's quest for mobs.. but the text still said the kings wants me to kill 50.. etc... not sure of the exact verbiage. Loving the pack though! :)
Yup already mentioned and will be fixed in the next update.
The commander just tells me hes busy? how do i get him to give me the quest?
The quest for the troll comes available after you defeat the bandits and will be fixed in the next update.

Thank you all for taking time to report bugs! :)
 

GreatOrator

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Jul 29, 2019
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So, early information for upcoming update.

I have made the decision to remove mystcraft from the pack. First, since it's not in, won't be missed...lol. Second, As much as I truly love mystcraft, in the overall feel I am going for it doesn't really have a place. I only really wanted it for a couple of features, the link book, the portals, and the tpx command, with the rest being bonus content. However, with extra utilities you have the deep dark for mining as well as the bedrock dimension from thaumic tinker so the major reason most people create ages are easily handled by those, plus once Ars Magica Releases, you will have the moo moo farm. To compensate however, Draconic Evolution has the dislocators, which actually provide for the same type of teleport as link books plus the mod dev and I have talked and he will be implementing a command similar to tpx as well which will even further lessen the need for mystcraft. Third, In all fairness, I really want the pack to focus on exploration in middle earth, and mystcraft would take from that as well.

That said, I will finally have two more key components to the quest line completed that originally was relying on mystcraft.

The next update features several quest bugfixes (thank a ton you guys!) as well as some balancing of spawners based on what I have been watching as @Vals NoisyToys has been streaming. I also tweaked a few of the configs to make things a bit better, yes, infernal mobs was one, rares will spawn at 10% chance, ultras at 5% of the spawns of rares, and true infernals will be 5% of ultras. This should help a bit. I also disabled webber and sticky so you guys won't have to worry about getting your weapons stolen!

Also did a few map tweaks, some of which should improve performance (thank god for new features in bibliocraft) such as paintings now not being freaking laggy entities. I still have more to replace as I find them.

I also have removed a couple of other mods, nothing major, but also added a new rpg type mod that is, in my opinion, awesome for what it does for managing player equipment and adds three new armor items...more as the release gets closer.