Hey, GreatOrator - I couldn't find a way to modify rpg hud location - it doesn't seem to have a config file, so I went back to the original you'd set up. However, I did edit Waila.cfg to move the info box down and shrink it a bit. These are the lines I modified (might need to finetune, but at first blush it looks ok):
I:waila.cfg.posy=1500
I:waila.cfg.scale=80
Wow! You've been busy. I don't think I'll miss Mystcraft - and I agree that it doesn't seem to fit what I understand of your vision for the pack. Yay for performance tweaks! This all sounds wonderful- and I'm happy to hear about the config tweaks. I'd comment more but I gotta get ready for you-know-what.
I:waila.cfg.posy=1500
I:waila.cfg.scale=80
So, early information for upcoming update.
I have made the decision to remove mystcraft from the pack. First, since it's not in, won't be missed...lol. Second, As much as I truly love mystcraft, in the overall feel I am going for it doesn't really have a place. I only really wanted it for a couple of features, the link book, the portals, and the tpx command, with the rest being bonus content. However, with extra utilities you have the deep dark for mining as well as the bedrock dimension from thaumic tinker so the major reason most people create ages are easily handled by those, plus once Ars Magica Releases, you will have the moo moo farm. To compensate however, Draconic Evolution has the dislocators, which actually provide for the same type of teleport as link books plus the mod dev and I have talked and he will be implementing a command similar to tpx as well which will even further lessen the need for mystcraft. Third, In all fairness, I really want the pack to focus on exploration in middle earth, and mystcraft would take from that as well.
That said, I will finally have two more key components to the quest line completed that originally was relying on mystcraft.
The next update features several quest bugfixes (thank a ton you guys!) as well as some balancing of spawners based on what I have been watching as @Vals NoisyToys has been streaming. I also tweaked a few of the configs to make things a bit better, yes, infernal mobs was one, rares will spawn at 10% chance, ultras at 5% of the spawns of rares, and true infernals will be 5% of ultras. This should help a bit. I also disabled webber and sticky so you guys won't have to worry about getting your weapons stolen!
Also did a few map tweaks, some of which should improve performance (thank god for new features in bibliocraft) such as paintings now not being freaking laggy entities. I still have more to replace as I find them.
I also have removed a couple of other mods, nothing major, but also added a new rpg type mod that is, in my opinion, awesome for what it does for managing player equipment and adds three new armor items...more as the release gets closer.
Wow! You've been busy. I don't think I'll miss Mystcraft - and I agree that it doesn't seem to fit what I understand of your vision for the pack. Yay for performance tweaks! This all sounds wonderful- and I'm happy to hear about the config tweaks. I'd comment more but I gotta get ready for you-know-what.