Get 3 Ender Skulls. Mine shows a list of 3 things: Zombie, Skeleton, and Ender skulls.View attachment 29359
Not sure what I am doing wrong but I can't complete this quest. Anyone know why or how to fix it.
Get 3 Ender Skulls. Mine shows a list of 3 things: Zombie, Skeleton, and Ender skulls.View attachment 29359
Not sure what I am doing wrong but I can't complete this quest. Anyone know why or how to fix it.
Use a storage Cell from Thermal Expansion mods. You can search for "cell" in NEI. I have used those to convert the power coming from the Ancient Warfare handcrank engines. I think the cells or maybe even the leadstone ducts might work. I can look at testing in game, I will build an EU source to test.Sup guys. So yeah total noob question, but how do I convert EU to RF? (If that's even possible in this modpack) I'm planning on using the Railcraft steam turbine to power my AE system, but to do that I'll need to convert to RF. Advice would be appreciated. Cheers
Use a storage Cell from Thermal Expansion mods. You can search for "cell" in NEI. I have used those to convert the power coming from the Ancient Warfare handcrank engines. I think the cells or maybe even the leadstone ducts might work. I can look at testing in game, I will build an EU source to test.
Yeah, tried to make exploring all the areas worth the effort beyond just doing it, glad you are enjoying it. I might be able to add anoth3r item to a vendor for the zinc..we'll see.GreatOrator,
I found some certain underground vendors under a certain mountain. They sell all sorts of ores. Is there a way to get them to sell zinc? It would be pretty awesome to be able to buy it from them (since they use it in their "constructs"). It would also encourage exploration if there were hints of this "special" ore.
Also, I found another vendor in a forsaken hold that sells all the gears for Ancient Warfare. Too bad there is not a quest for that? Or is there? That would have been cool to do a quest like that to get those gears for the progression in Ancient Warfare technology. Anyway, there are all these wonderful hidden gems in this pack. This is truly an amazing work of art.
See, mevans keeps changing things each update...there should be a new update out for the lotr mod, we'll see if that fixes it. Plan is to put out a new update for the pack this week or next to fix a couple of bugs and to add new patron statues to moria. Though since mod dev work in 1.7.10 is all but stopped this may be the final pack update as a result.Hmmm, you are supposed to be able to make dwarven pillars on the dwarven crafting tables. However, when I attempt to do so it shows the dwarven pillars for a split second and then goes to the standard pillars. The "switch" button appears, but it only toggles between standard pillars and the wall plates.
treasure bags, no, but you should be getting the skulls. I can look into it but my test world they are working fine now that I have changed the config.
Not at home so do not know the specific config, but one of the cofh configs has:
enable { B:WitherSkeletonsDropHeads=false but should be set to true...that was one of the items I fixed with the last update...or should have been...