T
TheRoboMooshroom
Guest
Oh also I'm having a bug where I'll have two partial stacks of the same thing that won't combine like I've got a stack of 4 emeralds and a stack of 12 emeralds and the two stacks won't combine
Yes, usually within about 10-20 minutes as long as the chunks are loaded it is in.Hi, I am playing Tolkiencraft 2 modpack with my husband. We got to quest to defeat Dark Shade. We killed him, but for him that quest just dissappeared. He cant speak to Adria as well.
A long awaited update! Progress on the map for TolkienCraft III is moving along and not too far from beta release. If you want to get an early look at it you can visit https://www.tolkiencraft.com/TolkienCraft/index.html which will be update as often as I can (the render of the map takes several hours due to the size of the world) and will include all the way points currently added (there are 62 locations at present in the map with a few more slated for inclusion) eventually. Hopefully you guys enjoy this google maps-based look into the new map
I've also seen the chunk border thing. Specifically pic 2.Today's report: Happily questing around the Shire. Extra content is working this time around so there is more stuff for me to see . Took the long walk between the quest destinations, both so I could look around and do some sidequests. There seems to be some chunks that used a different generation pattern and made cliffs and stuff (idk whats up with that), so I'll probably have to search back a few pages where that guy posted a region/coords converter, so I can copy over the right chunks from the template folder. But later, since I'm lazy and that sounds like work.
Back in the overworld, there may be a biome ID conflict. A small part of my 'seasonal forest' became a hell biome, 'undergarden'.
Speaking of ID conflicts, I don't think weakness is meant to cause blurred vision, which means those potion IDs might not be pinned down as well as you thought. Poison also has something weird going on that looks a LOT like thaumcraft's 'sun scorched'.
A few buildings (I found one in hobbiton area and two in wyvernhaven) were left in their 'unbuilt' stage, I don't know how else to describe it, but the screenshots should help 'cos I left the UI on so you can see the coords.
Re:decorating. I'm generally happy to help out, although fair warning I have left a trail of abandoned projects behind me. I've spent a long time playing games like the Sims where I try and make things look nice, and that tends to carry over. Oh man, flashbacks to playing Oblivion on the console and trying to decorate my home with them funky-dunky physics! Drop a pm to me on reddit (same username) when you need me, since I'm not a regular on this forum. Hmm, I seem to be rambling - oh well, it happens .
Not sure I understand the quest bug, the hunger effect is part of the potion issue that just did not want to be resolved, and trust me, spent many hours trying but some of the mods hard coded their potion ID's and the ASM that expands the potion ID range is not perfect as many mods still have a hard time seeing anything over the vanilla range.Account get!
Now to update whatever bugs i found previously and also now.
1. quest system is bugged, even on a non draconis map, acts the same way. (Not the quest book, the customnpcs one, assuming a new world is supposed to do that)
2. eating or getting hunger from mobs, not only affects your hunger, but affects your brightness. (it's lighter than night vision, and it feels like i'm recording with a bad recording software)
And now for the other new ones i managed to find.
1. Thermal expansion teleporters do not suck power from energy cells, except creative ones. (Note: this might be a bug with the mod itself, but i am putting it on here anyway.)
2. this one is really funny, but it does waste space if you don't use them. If you were to put a named custom potion (you can get those from rpgdungeons), into a potion generator, wht comes out is the names one, but it's enchanted for some reason. Not only that, but if you drink it, you get the same effects as like it was before you put it into the potion generator.
These are all the bugs so far, cannot find any more.
If i do find a new one, it'll be posted on here.