[1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

Discussion in 'Public Packs' started by GreatOrator, Aug 24, 2014.

  1. Maestrokai

    Maestrokai New Member

    Ah thanks man. I'll have to do this. Mine had a download map button. I didn't see a flashing button though. I did watch a few videos on YouTube it looks like an ender eye or something but maybe I'm missing g it?
     
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  2. GreatOrator

    GreatOrator New Member

    There is specifically a button, center of the screen that is titled map download
     
  3. birdiegirl4444

    birdiegirl4444 New Member

    GreatOrator, I was turning in the ball of moss for the HQM quest "Even Better" on the Server. I did not have the Alumite yet. when I manually submitted, it shows that the Alumite was submitted and not the moss. I have not logged off and logged back on to see if it updates. I will edit this post if it fixes itself. Just wanted to let you know. version .14 btw.
     
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  4. GreatOrator

    GreatOrator New Member

    Yeah, been a known issue in the way certain mods classify their items. Tried ignore NBT and it wouldn't accept alumite, tried ore dictionary and that caused other problems unfortunately, tried the fuzzy and got what you saw here. There are only a couple of cases of this now, and no real good way to fix it short of changing the quest completely.

    EDIT: Just wanted to follow-up with you guys, as of today this pack has been download and played by 53,000 players with a total playtime of nearly 18 years collectively!
     
    Last edited: Feb 2, 2015
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  5. Shadow250000

    Shadow250000 New Member

    Interesting info on that link items bug
    It seems when there's 2 people in the server, neither sees any shown items. When there's 3, 2 people will see each other's items, the 3rd only sees their own. When there's 4, everyone sees the items.
     
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  6. Windsoar

    Windsoar New Member

    Having the same issue as the others with the CustomNpc quests not registering after logging back into game. Was unable to get the folder swap to work either. I do not have optifine installed.
     
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  7. Arikast

    Arikast New Member

    Not sure if this is fixed in the new release but there seems to be a problem with blood / hell_blood. It keeps clogging up my ender tank so I've been trying to find a work around for dealing with it. At first I thought it was a problem with AE2 (extra cells) not recognizing it but I can't seem to extract it from the ender tank with anything except BC fluid pipes. I can use vanilla buckets etc. on it after it is in a BC tank but nothing seems to want to interact with it while it is in the ender tank (vanilla bucket, forestry can, AE, etc). This leads me to think it is something to do with how Ender Storage is registering the fluid.
     
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  8. GreatOrator

    GreatOrator New Member

    Alright, there have been enough reports on this I will "try" to get an updated map download tonight that should fix this.
    Seen the same issues for a bit, though I use EU pipes and haven't had a problem inserting or extracting into drums or ender tanks (I use the ender tanks to easily move the blood to multiple altars I have set up and drums as buffer storage)

    p.s. have nearly 200million LP stored
     
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  9. LordPMac

    LordPMac New Member

    Thanks GreatOrator
     
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  10. Arikast

    Arikast New Member


    Nice, yeah the work arounds aren't difficult and EU would probably be best simply because it is easy to work in filters. I tend to not like how EU does inventory searches for every transfer, though, even if you can speed it up. I'm relieved to hear TE pipes are on forgecraft! I really can't wait >.<
     
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  11. thodsr

    thodsr New Member

    Thanks for the work. Love the pack so far.
     
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  12. GreatOrator

    GreatOrator New Member

    I have uploaded an updated map with what I believe should fix the issues everyone is having with customNPCs, let me know please!
     
  13. Windsoar

    Windsoar New Member

    Looks good thus far. I have tried logging in and out of game ( but not FTB ) and in and out completely. Still have quests attained before logging. Thanks for such a quick response!
     
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  14. GreatOrator

    GreatOrator New Member

    My pleasure! At least with the map I can update issues with that as soon as I can get to my pc at home. :)
     
  15. LordPMac

    LordPMac New Member

    Thanks GreatOrator, the new upload is good, I no longer get the issue with NPC Quest.
     
  16. BerryRJ

    BerryRJ New Member

    Mine & Blade: Battlegear 2
    Something I just found that might be cool for the pack, Mine & Blade: Battlegear 2 lets you use shields and pulls your weapon off the hotbar, freeing up that space. it uses the 'R" key to swap between the new weapon/shield bar and the default bar, so you will need to change that, but otherwise it's pretty cool. You can set 3 different weapon sets up with a weapon and shield or 2 weapons. I have only been using it for a few hours so there could be issues with the pack, but so far so good. ;)
     
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  17. GreatOrator

    GreatOrator New Member

    Actually, I had looked into that mod, that and zelda sword skills. The main reason I didn't add it was because there are already so many keybinds from mods there literally was no more room to add more...
     
  18. Sakura

    Sakura New Member

    Had the problem with the NPC quests after the update as well. Seems to work with the new map. But is there a way to get the old quest progression into the new map, or do I have to start again?

    Also after the update half of the town's folk has turned into black shadows- just to let you know.

    Thanks
     
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  19. GreatOrator

    GreatOrator New Member

    Can you provide a screenshot to show what you mean?
     
  20. Sakura

    Sakura New Member

    About half of them look like Bobbie's mummy. Not a problem, but it did not happen before the update.

    Any hints how I could get my quest back, though? You seem to have changed the format of the quest.dat into a folder, so I cannot just copy and paste it.
     

    Attached Files:

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